The Farrago
Location
Bordering both
the Prodigal Void and the
Badlands, the Farrago has a proliferation of life but it suffers from
an abundance of only marginally inhabitable worlds. Conflict
between empires and swiftly changing alliances is common in the
Farrago and resources tend to be wasted by repeatedly rebuilding
the same infrastructure over and over after conflict. With so
much time and energy going into squabbles and the intermittent
trade that results, The Farrago tends to lag the
Prodigal Void
technologically. The
Makkuth,
Y'Hotha Alliance, and four
Skald
factions all originate in the Farrago. Political
The
Farrago is a sector of instability and conflict.
The
Makkuth
culture is based on the acquisition of land, holdings, and
slaves. They are constantly looking to conquer and expand. Their
history is filled with conflict with their immediate neighbours,
the Skalds and the
Y'Hotha Alliance. In the past couple of
hundred years, they have devised a Tri-Alliance between
themselves, the
Y'Hotha, and the
Skalds. The Tri-Alliance serves
to push out the borders of each of their empires into more
fertile territory, drives each of their individual needs to
expand, and keeps fighting away from their homeworlds,
minimizing the loss of infrastructure during conflict. In recent
years, they have incurred on the Prodigal Void, scouting and
attacking targets in the
Bjaki Federation, the
Core
Commonwealth, and the
Zvetaku
territories. None have lead to any lasting
gains and the Tri-Alliance is currently falling apart.
The
Y’Hotha
culture is, first and foremost, one of science, progress, and
exploration. They are, however, surrounded by aggressive
neighbours from whom they have defended themselves for
generations. The
Skalds grind on their nerves, culturally
speaking, with the
Skald propensity for conflict and their
desire to build big, shiny machines a direct contrast to the
Y'Hotha peaceful, organic nature. Ultimately, they just want to
exist peacefully but the conflicts within the Farrago often drag
them into the thick of fighting. They have joined the
Tri-Alliance in the hopes that providing token troops,
equipment, and technology will move conflict away from their
homeworld into other sectors. They realize it is somewhat short
sighted but are willing to live with the situation until it can
be changed.
In general, the
Skald culture is aggressive, expansionist and war-like, their
history full of tribal warfare amongst themselves and with their
neighbors, the
Makkuth
Dynasty and
Y'Hotha Alliance.
Skald thinking sees
outsiders as hostile and dangerous, and their culture just plain
includes fighting as a way of life. The
Skalds consist of no
less than four space-faring empires that maintain individual
relations and conflicts amongst themselves and their neighbours.
The Makkuth Tri-Alliance always involved members of the
Skalds
but the individual
Skald factions involved changed over time.
Trade & Technology
Trade is rapid and often brief in the Farrago. As alliances and
conflicts shift, so do trade partners, sources of income, and
markets. Individual worlds from the Prodigal Void
and the
Farrago occasionally trade, though it is often difficult due to
political tensions between governments. More aggressive
mega-corporations from the
Prodigal Void trade with the
inhabitants of the Farrago, though they do it with thought and
care. It doesn't pay to sell a fleet of ultra-modern ships to
someone that's going to use them to invade your shipyards but it
does drive sales if they invade your other clients...
Technology in
the Farrago is close to that of the Prodigal Void, though it
tends to lag slightly. While military and civilian technology is
driven by the need to stay ahead of the neighbours, resources
are often tied up or squandered in a cycle of fighting and
rebuilding. Technology tends to spread more through conquest or
espionage than trade. Most new technologies are carefully
guarded but spread relatively quickly anyway.
History
Pre-History
The inhabitants of the Farrago were still predominantly bound to
their homeworlds during the time of the
Dark Age of space
travel.
The
Makkuth had
launched a few early interstellar exploration and colonization
missions but nothing to the extent of the
Bjaki,
Iliene, or
Humans of the
Prodigal Void.
The
Ashi-Adacheron were a slow, methodical race somewhat younger
than the others. They had not yet left the confines of their
planet until inspired by the Immasu in early
Ancient Times.
The
Immasu and
Skalds were actually
Iliene and
Human settlers, respectively,
who were isolated by the Dark Age. The
Immasu adapted well to a
hospitable homeworld, while the
Skalds fragmented into tribes
and went about their usual business of punching each other in
the nose.
Celendrienne is
settled by early Bjaki colonists. While the
Dark Age cuts them
off from interstellar travel, they fare well and develop their
own unique, artistic culture.
The
Valgarad
humans settle Valgarad,
Caragon, and
Galadras, establishing
heavy trade and mutual support and calling themselves the Valgarad Empire. During the
Dark Age, they would become
completely cut off from one another and life on
Galadras would
die out completely.
Ancient Times
Y'Hotha Alliance
forms |
Immasu early exploration
mission discovers the Ashi-Adacheron.
The cultural parallels of the two organic and peaceful races,
combined with fascination over their startling physical differences
lead them to essentially "fall in love" and undergo an immediate
and lasting merging of cultures. The
Y'Hotha
Alliance becomes the first galactic empire. |
Skald
conflict |
The
Skalds
slowly crawl off the face of Llothu, lead by the
Kingdom of
Lissing. Their move to the stars is painfully slow,
marked by the colonizing and fighting over meagre, barely
habitable rocks to prevent their acquisition by other
factions. |
Bjaki meet
Makkuth |
Bjaki from
Bjaki stumble on
Makkuth in space.
Conflict ensues, though neither knows where the homeworld of
the other is. |
Bjaki find
Makkuth |
Exploratory forces from the
Bjaki
Federation stumble upon Jangijul and attempt contact. The
Makkuth are horrified
that their are aliens in their orbit and fighting ensues. The
Bjaki
withdraw and decide to leave the
Makkuth alone.
The Makkuth culture
responds xenophobically and the race begins to push for
accelerated exploration and conquest in space to "get them
before they get us". |
Makkuth - Pandarans |
Makkuth invasion forces discover the primitive,
inhabited world of Pandarus.
Acquisition is quick and easy and the
Pandarans prove to
be congenial workers. |
Makkuth -
Skalds |
Makkuth stumble on a
Chesh
Tarkha colony and invade. The
Skalds
quickly rally around the
Chesh
Tarkha to drive back the new alien menace. The conflict
lasts for some time and much territory and technology
gradually changes hands. |
Penetrator Beam |
As
the Skald
-
Makkuth conflict continues, the
Yanti Rikiru Mirashesh develop the devastating
Penetrator. The
Skalds
are able to significantly drive back the
Makkuth before in-fighting leads to the dissolution of
the Skald
union and war between the
Chesh
Tarkha and
Yanti Rikiru. |
Archaic Times
Kharkosanth Empire forms. |
Rebel
Iliene and
Humans leave
Bjaki space with a handful of stolen ships. Led by
Cyarkos Rhulson, "The
Black Admiral", they eventually settle a planet they
name Cyarkos, starting the
Kharkosanth Empire. A run-in with a
Makkuth expeditionary force leads to conflict. |
Makkuth -
Bjaki
Conflict |
Makkuth raid
outlying
Bjaki settlements.
Caraconcil falls. The
Federation
moves hard on the invaders and Caraconcil is eventually
recaptured. |
Makkuth -
Celendriennes |
Makkuth forces
discover and invade Amravas
and Arutukan. The
Celendriennes
become part of the
Makkuth Dynasty. |
Skald -
Makkuth |
A
Skald
alliance, including the
Chesh
Tarkha,
Yanti Rikiru, and
Democratic
Republic of Domos, begins a large offensive against the
perceived
threat
the
Makkuth pose through their constant expansion. The
Skalds
begin to do some damage and they send aggressive
expeditionary forces to search out
Makkuth worlds. |
|
Aggressive
Skald
probes
looking for
Makkuth worlds to attack discover the
Y’Hotha Alliance. The
Skald
alliance crumbles as the
Chesh
Tarkha are intent on assimilating the
Y’Hotha, the
Yanti Rikiru want to concentrate on crushing the
Makkuth, and
Domos
allies with the
Kingdom of
Lissing to shore up Llothu
defenses against the unknown aliens. |
|
The
Chesh
Tarkha attack the
Y'Hotha Alliance, intent on conquest of the advanced but
seemingly militarily weak empire. |
|
Still
slightly reeling from fighting the
Skald,
a conflict which still lingers in lesser intensity against
the
Yanti Rikiru, the
Makkuth aggressively look for new worlds to bolster
their power base. They discover the
Y’Hotha, who are still at war with the
Chesh
Tarkha. Through new-found
Celendrienne
diplomacy, they ally with the
Y’Hotha against the common threat of the
Skalds.
|
Makkuth -
Celendriennes |
After protracted
negotiation, manipulation, and sabotage,
Amravas gains her
independence from the
Makkuth Dynasty, in part due to the stress on the
Dynasty caused by
Skald
aggression, and becomes the sole independent
Celendrienne
world. |
|
The
Makkuth -
Y'Hotha alliance is doing well, driving the
Skalds
back out of traditionally
Makkuth territories; however, the
Makkuth want to smash, conquer, and exact revenge, while
the
Y’Hotha are satisfied with driving away their foes. From
frustration and thoughtless impulse, the
Makkuth attack the
Y’Hotha. |
|
As the
Makkuth drag themselves into war with the
Y'Hotha Alliance, the
Skalds
fragment. The
Chesh
Tarkha suddenly ally with the
Makkuth, obsessed with conquering the
Y'Hotha. The
Yanti Rikiru are still intent on smashing
Makkuth power in the region and are joined by
Domos,
who see an opportunity to seize some regional power and have
now actively sided with the
Y’Hotha. The complicated conflict drives to a stalemate
as resources and combatants become exhausted. |
Makkuth -
Skald
- Core |
After a
protracted break from interstellar war, the
Makkuth and
Chesh
Tarkha decide to expand their power base and supplement
their resources outside the Farrago, raiding
Core Commonwealth outworlds. |
Antiquity
Bjaki -
Makkuth |
Makkuth forces
raid
Bjaki
Federation outlying settlements at
Whinakai and
Caraconcil. |
Kharko -
Makkuth |
Kharkosanth
exploratory forces run into
Makkuth. The
Makkuth attack and
the
Karkosanths declare war. They push into
Makkuth space
and capture several planets, including
Jangijul and
Azathoul. |
Letith Independence |
With the
Makkuth Dynasty reeling under the assault of the
Kharkos, the world of Letith,
with the support of the
Celendrienne
world of Amravas, secedes
from the
Dynasty, becoming the only independent
Makkuth world. The two
worlds informally agree to help each other where possible. |
Kharko -
Makkuth |
The
Makkuth, through the
Celendriennes, enlist the aid of the
Y’Hotha
Alliance and
Skalds to combat the “invading menace”.
Eventually, the
Kharkosanths are held and
driven back slightly with the recapture of
Azathoul by the
TriAlliance. They agree to back off. A tenuous
alliance between the
Makkuth,
Y’Hotha, and
Skalds remains to
defend their common space. |
Makkuth -
Core -
Bjaki |
Makkuth
Tri-alliance, with
Skalds and
Y’Hotha, begin to probe
Core
Commonwealth and
Bjaki outworlds, focusing on the
Commonwealth.
TriAlliance forces land troops on Rauxis. Combined
Commonwealth and
Bjaki forces launch a massive counterattack, retaking
Rauxis, capturing
Azathoul, and smashing the
TriAlliance force to pieces.
There is a falling out
amongst the TriAlliance over the poor
Makkuth strategy and choice of targets and there is
intermittent conflict between the
Skalds
and
Makkuth before the TriAlliance is restored. |
Makkuth assault
San Jorge Industries |
The
Makkuth alliance probing attacks reveal a promising
target in the independently held system of
Anabasis and the high tech
manufacturing business there. The relative small size of the
facilities actually make them easier to defend and the
corporations influential business contacts and the opportune
presence of mid-level
Bjaki military purchasers guarantees swift
reinforcements from both
Bjaki and
Commonwealth forces. |
Modern Times
Kharkosanth
conflict with San Jorge industries |
Kharkosanth "exploratory" ships enter the
Anabasis system. Still
touchy from the
Makkuth invasion at the end of
Antiquity,
San Jorge
attacks first. Fighting ensues, followed by diplomatic
intervention by the
Commonwealth. |
Gia Estella born. |
Born on the
Bjaki outpost of
Whinakai, Gia's youth is
influenced by the wild, natural beauty and rugged territory
of Whinakai. By her teens,
Gia is only influenced to leave for more central worlds and
make something of herself. |
Skegslie Accord |
The
Makkuth drag
the Tri-Alliance into a war against the
Ourii
Holdfast.
Initial recon indicated that, using land bases on the tiny
colony of Skegslie, the
Ourii homeworld of
Tessera would be
an easy target. The Ourii proved that wrong. The
Ourii kick ass, given the small territory they defend, their tenacity,
and last-minute aid from the
Core. |
Makkuth -
Skalds
-
Y'Hotha |
Seeing
Makkuth as vain, stubborn, authoritarian, and poor
military leaders after the defeat at
Skegslie, the
Y’Hotha and
Skalds
ally against them. War ensues. |
TriAlliance
reforms |
Celendriennes
negotiate a renewed, tenuous union between the
Makkuth Dynasty,
Y'Hotha Alliance, and
Skalds. |
TriAlliance -
Zvetaku |
A renewed
Makkuth Tri-Alliance probes the
Zvetaku settlements in the Cold Frontier, seeing an
easier target than the
Commonwealth, a rich source of new technologies and
land, and a strategic staging area to invade the
Bjaki and
Core. Valentholo is
invaded. |
|