Physical Description
Skalds |
Location | The Farrago |
Capital Planet | Llothu |
Government | Planetary Alliance |
Tech Level | Modern,
Advanced Bio-mechanical |
Established | Ancient |
Composition | Skald |
Participating
Governments | Chesh Tarkha
Domos
Lissing
Yanti Rikiru |
Planets |
Bruck
Caragon
Emalrina
Llothu
Mitunan
Shammaur
Sylviadna
Tiaramyu
Toben |
Essentially, human. Short, wide, and solid.
Culture/Political
Llothu has traditionally been a world full of tribes at war. Gradually,
the smaller countries joined or were absorbed by stronger powers until
the four modern cultures emerged.
The Yanti Rikiru are a
culture centered around the almost universal rule of their military.
While the military essentially drives the government by appointing the
head-of-state Monitor, elections pick the civil administrative
government. Far from a "bully dictatorship", the military
functions for the protection and betterment of the Yanti Rikiru society
as a whole. The Yantis have a strong, functional, and structured
society.
The Chesh Tarkha is a
civilian dictatorship run by a Senate of the society's most powerful
members. Daily, banal governmental activities are taken care of by
elected Councils that administer law, business, bureaucracy, and war.
The Tarkhs maintain an aggressive free market economy. Those who garner
enough power through their business or governmental activities may lobby
to join the Senate.
The Democratic Republic of Domos
is a self-proclaimed "Eliminotocracy" ruled by a council of
five from which citizens regularly vote to replace the weakest member
with a stronger candidate. Members of the Republic form their own local
governments but work with regional Magistrates appointed by the Council.
Domins see struggle and simplicity as virtues. A historical lack of
resources have lead them to compensate culturally by maximizing their
differences and striving to be on the cutting edge of manufacturing,
technology, and efficiency.
A remote island chain, the
Kingdom
of Lissing has always been smaller and somewhat isolated from the
constant bickering on the rest of Llothu. They have maintained their
traditional monarchal society in which each King chooses and builds up
his successor. One of the least militaristic cultures on Llothu, Lissing
is a kingdom of explorers and artists. They often end up being the first
to settle the next territory the Skalds will fight over.
History
Through known history, the Skalds have existed on Llothu. Legends
say that they tore themselves a spot in the harsh, hostile world during
the first, lost age of colonization before civilization plunged back
into the dark ages. When the Fall came, the Skalds were left without
their technologies that had kept the hostile creatures and extreme
environment at bay. They were left to toughen up and survive. And this
they did. They struggled, fragmented into tribes, and warred against
themselves and the environment, eventually overcoming and developing a
variety of advanced civilizations and a myriad of local
governments.
The planet became driven by multi-partisan politics, feuds,
and a military technology race. The competition and warring caused the
major players to develop high technology quickly and forced them to
attempt to expand their territory and power base quickly. Ironically, each burst of expansion brought
about a new stagnation as the various sides fought over the territory,
attempting to conquer or fortify. Smaller nations were conquered or went
voluntarily under the flags of others for the support of their own best
interests. Eventually, they would all be absorbed and
carried into space by the four dominant powers on the planet today.
The massive continent of Heriano would be split
geographically between the superpowers known as Yanti Rikiru
and Chesh Tarkha. The Democratic Republic of Domos
would absorb the smaller continent of Domos. The Kingdom of Lissing ,
isolated and remote, would become one of the few star-faring cultures to retain its traditional
system of monarchy.
The factions slowly crept out to neighbouring systems,
dividing worlds and parts of worlds while maintaining strong ties to
their ancestral homes and conflicts. The four Skald factions do not
share any formal union or government. Each acts independently towards
its own interests. Any conflict involving one faction invariably
involves dragging in one or more of the other factions on one side or
the other. Any foreign threat to the world of Llothu or the Skald
species as a whole would trigger, at least temporarily, a unified Skald
response.
Technology
They are nano-mechanical specialists, traditionally
mistrustful of the Immasu and their biological technologies. The Skalds
incorporate technology into life.
War
As they develop colonies, they maintain strong ancestral ties
and conflicts, creeping slowly and radially to neighbouring systems. As a
planetary culture, they have developed strong traditional military and
tactics through self-conflict.