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Races
Ashi-Adacheron |
A radially
symmetrical, multi-brained race who are
traditionally aligned with the Immasu. Their highly
structured caste system revolves around their
"chemical perfection" and drives their
social structure, politics, and breeding cycle. |
Bahalthair |
Something
between primitive and mystical, the Bahalthair are
huge and powerful but also quiet and thoughtful.
From their remote planet, with no established space
fleet and little trade to speak of, the Bahalthair
have managed to spread thinly throughout the
universe seeking wisdom. |
Balithrim |
Huge and
shaggy, the Balithrim are a counterpoint to the
Iliene with whom they share a homeworld. In the
distant past, the Iliene developed a symbiosis with
the Balithrim supplying brain to match the Balithrim
brawn. Over the centuries, the Balithrim, while
still not great thinkers or scientists, have earned
a reputation as empathetic and loyal, exceptionally
hard working, and very in touch with their
surroundings. |
Bjaki |
The
politicians and artists of the Bjaki Federation, the
High Bjaki are thin, lithe and physically delicate.
They are grand strategic thinkers and master
manipulators. They excel at marvelously complicated
plans and exquisite architecture and design. They
love structure, form, and beauty. |
Celendriennes |
The
Celendrians evolved recently and rapidly, by nature
an intelligent race that thrives on manipulating the
world and inhabitants around them. They naturally
tend toward trade and conspiratorial politics. Early
in their space-faring years, their homeworld of
Arutukan was invaded by the Makkuth and they were
enslaved. Their highly adaptable nature and ability
to manipulate those around them soon lead them to
spot of honour in the Makkuth Dynasty, performing
the more social aspects of empire that regularly
escape the Makkuth, such as diplomacy and trade. |
Esimantumi |
A
10-legged centipede-like mammal, the Esimantumi
evolved on the harsh, high-gravity jungle world of
Iristo. At the front of their frame, they have two
smell/sound sensing antennae and a mouth-like organ
which emits echo-location signals. The Esimantumi
are strongly familial and live in a highly ordered
society. They are stoic and highly inclined to both
mathematically and trading. |
Human |
A bunch of
pink little fellows who seem to pop up seemingly
throughout the galaxy and establish themselves
against all odds. Diverse in temperament, they
invariably form a perfectly good empire and then
alienate a portion of the population who then go
racing off to form a different one. |
Iliene |
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Hairless, short,
and fragile with translucent skin and awkward,
dual-lobed heads, the Iliene have survived and
thrived due to an unequalled mathematical
precision and an innate, intangible ability to
function as a group. While they are not
psychic, they have an tend to react somewhat
collectively. They gravitate to successful
individuals, seemingly learn skills from
osmosis, and reach collective decisions
without discussion. |
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Immasu |
A humanoid
race traditionally aligned with the Ashi-Adacheron.
They are exceptionally advanced biogenetically and
in the manipulation of genes. They literally grow
most of their technology. |
Irukki |
A solid reptilian race evolved from scavengers. Brilliant tacticians with absolutely
no sense of strategy they have foiled and frustrated the Makkuth and Skalds. They are currently associated with the Kharkosanth
Empire. |
Kayyans |
A quick-witted, nimble reptilian race adapted to a number of environments on their homeworld
of Izwan. Excellent builders and curious explorers. |
Makkuth |
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The
Makkuth are thin and lithe, tentacled pseudo-centauroids.
They are intelligent, aristocratic, pompous, and
mistrstful. They tend to segregate themselves
racially, invading and subjugating weaker races as
labour. Their political system still revolves around
a system one could sum up as "King and
Court", with all the due pomp, circumstance,
and intrigue. |
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Ourii |
Short-haired,
centauroid mammals with flat heads and disquieting,
black-opal eyes. Clever, creative, and well-spoken,
the Ourii make excellent traders and diplomats. |
Pandarans |
An ugly
and uninspired race that advanced slowly due to local
squabbling, the Pandarans were barely able to build
a fusion reactor when the Makkuth invaded and
turned Pandarus into a source of free labour. |
Ptatl |
The Ptatl
have long, tubular bodies internally supported by a
predominantly cartilaginous skeleton. They move by a
combination of the undulation of strong muscles in
their tail and the grab-pull action of two
drag-claws. The Ptatl are extremely aware, having
good vision in high and low light conditions, an
exceptionally sensitive chemical receptor system in
their nose, and extremely sensitive and complex
sound and vibration sensors in the form of
cartilaginous ridges that run along their body. On
the underside of their chin, they have symmetrical
organs that sense the electrical field given off by
living beings. They have adapted sophisticated
sensor arrays for their vehicles and ships that feed
a complex array of stimulus to all of these senses.
The Ptatl believe in rewarding the strong and
culling the weak, though their culture celebrates
the strength of such achievements as intelligence,
guile, and artistry. They determine various roles in
society through various contests, which are crafted
to ensure the most suitable candidates are selected
for the most suitable roles. |
Rafer |
Evolved from swift, deadly predators,
Rafers are an unpredictable and confrontational race whose moods are driven by adrenaline. |
Vrudok |
The Vrudok
are characterized by small, pointy-beaked heads on
long necks. Long arms and short, spindly legs sprout
from pear-shaped bodies. They have high metabolisms,
a rapid heartbeat, and a realtively short lifespan
of 50 to 70 years. Life is a harsh competition to
the Vrudok, where there is no shame in failure, only
in not competing. They believe that the universe is
there to be taken, to be exploited. Their society is
formed of Klekken, which are comprised, depending on
one's viewpoint, of the best and worst traits of
Multi-National corporations, familial groups, and
high school dodge-ball teams. Klekkens work together
or against each other as appropriate at the time,
gathering power and resources and exploiting them
until they are dry. The Vrudok do not conserve or
defer. |
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