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Organizations
This section lists some of the
larger, more powerful, or more interesting organizations and
treaties in the galaxy.
Crux Inlumino |
An ancient and secret sect
formed on Caragon
during the Dark Age. The Crux
believe in the existence of supreme beings and perceive
Ataxia
to be their physical manifestation. They do not worship the
beings directly, seeing them as somewhat separate and remote
from our existence. Instead, they respect honour their power
and seek to manipulate the
Ataxia they emanate into our
reality. They perform a variety of rituals designed to
capture or focus the power of
Ataxia, though their
effectiveness has yet to be quantified. |
The Dibarro |
A powerful, independent, and
highly secretive trade group that has seemingly been
around since the beginnings of time. They deal honestly
as money lenders and speculators, selling trade notes
providing high risk financial capital. They are aggressive
sponsors of exploration and discovery, though they often
ask a high price in return. |
Frontiersmen |
A group of semi-organized
explorers and adventurers that tends to create more
spaceport bars than exploratory missions. Lots of retired
military join and participate in the organization,
maintaining outposts and hostiles and sponsoring
exploration and colonization. |
The Grey Mist |
A legendary secret society of
political manipulators, assassins, and thugs. The legends
say that Grey Mist agents are highly trained from birth,
almost to the point of becoming super-human. The Grey Mist
use mythical, shape-changing weapons called
Darkblades. |
Ivorian
Storm |
The culture on
Stewart
revolves around strength and survival. The Ivorian Storm was
a desert clan that took the culture to extremes, developing
into an elite clan of
philosopher
mercenaries. Developing a personal code that verged on
religion, the clan extolled the virtues of loyalty,
excellence, independence, and inner strength. The Ivorian
Storm became an organization that crept through the
Farrago
and Prodigal Void, teaching the warrior path to initiates
and functioning as a diversified brotherhood of mercenaries.
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The Kyprian
Order |
Chivalrous guild of
do-gooders, protectors, warriors, and wanderers. A
"white war order" with a mandate to protect and
empower the poor, the innocent, and the forces of nature. |
Marbaryssa Keep |
During the
Dark Age on
Tengadi, a group of scribes and scientists,
farmers and fighters gathered together with the intent of
collecting and archiving the sum of the planet's scientific
knowledge and helping pull their civilization through the
Dark Age. They built Marbaryssa Keep as their home and
defended it and the farmlands around it aggressively. As
civilization returned and flourished once again, the
organization developed into a guild of scientists and
engineers, promoting and supporting their common interests
and working together in developing technologies. |
Navigators |
The
Navigators are a secret society that originated on
Epagon,
evolved from a pre-historic guild that developed exceptional
navigational skills during the infancy of life on the
planet. Their ability to get places quickly without getting
lost and to create exceptionally accurate maps before the
rest of their world could write created a strong, rich,
powerful organization that held considerable power for many
centuries. The Navigators remained active even after their
skills ceased to be unique, maintaining their power base
simply because of the influence and wealth they had
developed. They spread across
Epagon, and eventually across
the Prodigal Void, each supporting the other members however
they were able. They remain to the modern era an influential
organization known to, but not accessible to, the general
population. |
Pilot's Guild |
The Pilot’s Guild is a
union representing working pilots across the known galaxy,
primarily throughout the Core
Commonwealth, Bjaki
Federation, and Spinward
Confederacy. It works for profit, politics, and
occasionally the good of it’s members. |
The Relari Coalition |
Semi-legal and somewhat
vacuous criminal organization that originally sprung from
an ancient, now-deceased race. The organization begun by
the Relari is now made up of a diversified selection of
races, spreading silently across the face of the galaxy.
They have huge secret facilities in remote locations from
which they run their operations through smaller local
branches. Local activities range from smuggling to piracy,
gambling, and high-interest loans. |
SilverVest |
Large, semi-formal guild
comprised of professional mercenaries and bounty hunters.
Members tend to be highly trained, well equipped, and
prefer stable employers. |
Skegslie accord |
Treaty/trade allowances
between Ourii and Makkuth
after the Ourii soundly repelled an invasion. Tenuous but
aggressively maintained by the
Ourii. Helps prevent Commonwealth/Makkuth
war. |
Universal
Trade Pact |
The
UTP is a peaceful
independent trade pact governing trade between a number of
worlds. It was started to facilitate trade between
member-worlds of the Core
Commonwealth and Spinward
Confederacy. The planets were unwilling to give up
their ties to their respective empires but were also more
interested in maintaining trade and ancient ties than
participating in the politics. The
UTP is run by a large
administrative force that rivals that of a small empire.
Neither the Commonwealth or the
Confederacy are
particularly fond of the UTP, at least until it benefits
them. |
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