In Archaic times, the Spinward Confederacy formed, splintering from
the Core Commonwealth. A group of
disenfranchised rebels felt that the
Commonwealth was too huge and cold to effectively represent its
planets and people. They felt that the
Commonwealth was too concerned with military and trade and not
focusing on improving lives through making necessities like healthcare,
food, and technology available to all. The
Commonwealth would not rally its
resources against obviously cruel and primitive races like the
Makkuth, nor would it force Empirical
members like the Ourii to adopt
democratic systems of representation. The rebels gathered their
resources on the new Commonwealth
colony of Silver, renaming it Garrison to represent its determination to
succeed and to hold out against the assault of apathy and indifference.
The Commonwealth initially failed
to respond to the separatist activity, thinking it was a minor
inconvenience on the fringes of the empire. The hardworking and highly
vocal colonists on Garrison would quickly recruit the established world
of Jorum to succeed from the Commonwealth
and join the newly named Spinward Confederacy. There followed a brief
period of consolidation between the two worlds, which also featured
considerable tension and some limited armed conflict as the
Commonwealth asserted military
pressure to regain control of Silver and Jorum. The conflict would
scare and dishearten many Commonwealth
members, in particular the world of Hadjel, which would outright switch
sides and stand up for the fledgling Confederacy. In the face of
internal pressure, the Commonwealth
was forced to let its worlds go, though a bitter taste remained.
The Confederacy would enter a period of slow colonial growth, using
the resources of its more mature worlds to settle and build up worlds
like the colony and military base on Jezanne. There would be many trade,
political, and armed disputes between the Confederacy and the
Commonwealth over the years, leading each
government to pressure its members to sever trade with members of the
other. This served only to isolate
members from their respective empires, suddenly being told not to deal
with worlds they had historically traded with. A number of planets banded together on the planetary level to form the
UTP and demand the right to trade
independently with each other without interference from either empire.
The Spinward Confederacy still begrudges the
Core Commonwealth and stale relations
still occasionally erupt into conflict. While neither government is happy about it, individual worlds from the two empires trade
freely under the
Universal Trade Pact.
Cultural
The Spinward Confederacy is a predominantly human separatist alliance,
whose worlds join voluntarily or are settled by the central government.
"Soft aliens" who are humanoid, like the Bjaki, are tolerated but any race
resembling lizards, bugs,
beasts and squid are generally considered sub-human and inferior.
The original intention of the Spinward Confederacy was to form a more
socially more aggressive and progressive alliance of worlds focused on
people before business. Its biggest problem is that its member worlds tend
to disagree on everything from policy to process. The
Confederacy, though now a relatively mature power, never really got
over the initial growing pains of empire. It is mired in the problems
of Confederation. On one hand, its members agree that a strong central leadership is necessary to drive forward the growth of the
greater good. On the other hand, individual worlds disagree on the exact extent and role of the central
government. And because of its immense size, the central government
spends most of its time just administering the government and trying to
come to workable decisions rather than actually performing the duties
the founders criticized the Core Commonwealth for shirking.
Local planetary governments are independent entities and form
local governments on their own terms. They are strongly
encouraged to implement democratic processes in their local
government. The central, official Confederate government maintains local
offices of each federal
Branch that interact with the planetary governments.
The Confederacy is run from a number of key positions. Every five
years, a President and Vice Presidents are elected through a popular vote.
Each planetary government elects its own Vice President to represent
them on a Federal level. The President is elected in a separate campaign
and represents the interests of the Confederacy as a whole. The Presidency is primarily an internal position,
with the President residing on Garrison, setting
policy for the Confederacy, and guiding and shaping the laws and
attitudes of the empire. The Vice Presidents act as advisors to the
President, guiding local and federal policy and act to implement the President's
vision.
The Confederacy is additionally run by administrative Branches:
The
Records Branch deals with record keeping and statistical information.
The Legislative Branch devises and changes the laws that apply to all
members of the Confederacy.
The Justice Branch requisitions resources from the Spinward Arm to
enforce the laws devised by the Legislative Branch.
The Developmental
Branch is in charge of building and physically maintaining infrastructure including local
buildings and transport systems necessary to give the central government a
presence on member planets, wormhole jumps and safe trade lanes between and around member planets,
and actually producing the equipment and material requisitioned by the Spinward Arm.
The Systems Branch is in charge of staffing and ensuring the ongoing
function of off-planet facilities,
space ports, stations, and other federal systems resources.
The Spinward Arm
The Spinward Arm is the organization where the real action and power of the Spinward
Confederacy lie. The Spinward Arm is an enormous, complex Branch
responsible for law enforcement, exploration, defense, and trade
matters. It is comprised of a starfleet and ground forces responsible
for the defense of its members and policing of stellar trade lanes, an
intelligence and enforcement branch responsible for on-world policing
and security of its members, and an exploration and colonization branch
responsible for locating and exploiting new worlds and resources. The Spinward Arm requisitions
materials, supplies, and equipment from the Developmental Branch. The Justice Branch requisitions
equipment and manpower from the Spinward Arm to provide enforcement, policing, and protective services
to member planets.