Planet
Name
Sector |
Affiliation |
Description |
Boneyard
Cold Frontier |
Independent |
Asteroid belt mining |
Burcastle
|
|
|
Capella
Cold Frontier
|
Independent |
Originally settled in
pre-history and only modestly populated, Capella is an isolated, xenophobic planet whose government aggressively
maintains the rights of "the individual", generally for
a price. Capella has gradually become a haven for mercenaries,
thieves, and cut-throats. A lot of shady business is transacted
here. |
Coventbourne
|
|
|
Ennager
Prodigal Void |
Independent |
Originally populated as a
Core
Commonwealth colony in
Ancient times, Ennager became an independent business-centered world
when several major
corporations, including InterSOL Bank,
Zyfinbek Mercantile, and the
Volto-Avaiga Amalgamation,
moved their administrative and development centers there during
late Antiquity The
whole world is expensive, high class, and shiny. Locals who don't
work for the corporations tend to be poor and shuffled off into
slums by the corporately controlled local government. Ennager is a
loosely regualyed, unofficial participant in the
Core
Commonwealth and in
Bjaki Federation
politics. Local policing and security is handled by
Volto-Avaiga's private
security wing. |
Hydrotanode |
|
|
Nje 944
Twilight
|
Independent |
Fuel-stop and Relari den, stop-over for operations
between the
Core
Commonwealth and
Spinward Confederacy.
Originally a haven for secret trade between the hostile empires,
Nje 944 lost much of its traffic with the advent of the
UTP. It's
activities now center around the illegal and secretive. |
Odiambo |
|
|
Phaedra |
|
|
Saleen
Badlands |
Independent |
An abandoned, backwater planet in the
heart of the Badlands. In spite of a tremendously harsh environment,
bad luck, and abandonment by the major galactic powers, civilization
on Saleen has managed to hold on. |
Sherrapi |
|
|
Bahalthair
Twilight
|
Independent: Bahalthair |
Remote homeworld of the galactic wanderers, the
Bahalthair. Their sun is
called Dakin. |
Balinino
Prodigal Void
|
Bjaki |
Settled by the
Bjaki
Federation during late
Ancient Times. |
Bjaki
Prodigal Void
|
Bjaki |
Bjaki homeworld and
capital of the
Bjaki
Federation. Administrative and elegant. With Epagon and
Memphix, a co-founder of the
Bjaki
Federation. |
Caraconcil
Prodigal Void
|
Bjaki |
Settled with much strife and
determination during
Ancient times. Caraconcil is in close proximity to the
territory of the
Makkuth Dynasty and is often the first to suffer their
incursions, having even been temporarily conquered
in Archaic times. Caraconcil is staunchly proud of both its
independent culture and its civilization in spite of
historic hardship. |
Epagon
Prodigal Void
|
Bjaki |
Human sub-capital and
co-founding member the of
Bjaki
Federation, settled during
pre-history. Epagon is practical and down-to-earth with huge
manufacturing and entertainment industries. |
Masque
Prodigal Void
|
Bjaki |
Settled during early
Archaic times, Masque quickly
became a key fortified position in dealing with persistent and
annoying
Makkuth incursions. |
Memphix
Prodigal Void
|
Bjaki |
Homeworld of both the
Balithrim and Iliene, Memphix is a
sub-capital and co-founder of the
Bjaki Federation. It is a thriving center of
exploration and trade and is a major player in driving the
Federation's science base. It has a harsh northern continent
and an enormous, more stable southern continent. It tends to frequent,
violent storms and has a very aggressive and diverse eco-system. |
Whinakai
Prodigal Void
|
Bjaki |
Settled as an expansionist outpost
during early Archaic Times.
The huge Whinakai Hawk after which the planet was named has become a
symbol of exploration, pride, and independence throughout the
Bjaki
Federation. |
Amravas
The Farrago
|
Celendrienne |
Settled in
pre-history
by the
Celendriennes and
subsequently conquered by the
Makkuth
Dynasty.
Through protracted manipulation and sabotage and due to
its distance from the central Makkuth
Dynasty, Amaravas secured her independence and is
the sole independent
Celendrienne world.
Works in conjunction with Letith to maintain its
independence. |
Azathoul
The Farrago
|
Core |
Azathoul is on the edge of the Farrago,
where the
Kharkosanth Empire,
Makkuth
Dynasty, and
Core
Commonwealth territories meet. It is a tense and highly
fortified system whose primary world was colonized by the
Makkuth in late
Ancient Times, captured by
the
Kharkosanth in Antiquity
and subsequently recaptured by the
Makkuth before finally being taken by the
Core
Commonwealth in late
Antiquity. Azathoul
is the Core’s first line of defense against aggression
from both the Farrago and the
Kharkosanth Frontier.
Predominantly government built, Azathoul boasts extensive land and
space bases coordinating early detection and response,
communications, and a fairly large
Core
Armada reserve. As part of a non-aggression pact, the
Kharkosanth Empire is allowed to maintain planetary and
in-system military presence, nominally as a safeguard against
Makkuth
action. In addition, a variety of Farrago residents remain in the
major cities, giving Azathoul a tense and metropolitan atmosphere. Within an asteroid field on the furthest extents of the
system, the
Makkuth maintain a military base, which has recently expanded to
a domed settlement using technology captured during their
unsuccessful invasion of the
Zvetaku Creed
world Valentholo. Both the
Commonwealth
and Kharkos
tolerate the presence, due in part to the remaining subjugated
Makkuth population on the planet,
but they aren't happy about it. |
Bryden
Prodigal Void
|
Core |
Core Commonwealth
administrative capital. Vast cities play host to a myriad of government agencies, corporate headquarters, and settlers from
around the galaxy. Originally settled by
Humans during
pre-history. One of the
founding members of the
Core
Commonwealth, with Kobold and Tengadi. |
Cudgel
Prodigal Void
|
Core |
The Cudgel system is an unremarkable little system with a
yellow sun, and five planets plus two gas giants. The second planet of the Cudgel system is little more than a
harsh, dry rock, sparsely vegetated and home to a primitive food web
struggling to survive. The system does, however, lie upon major trade routes of
the Core Commonwealth and several of their independent neighbours. Small refueling stops and trade bases have been
established by number of governments and corporations including
the Core Commonwealth,
Bjaki
Federation, Drayquin
Designs, Volto-Avaiga,
Zyfinbek
Mercantile, the
Zvetaku Creed,
and (subtly) the Relari. There are
independent and affiliated ground and space bases throughout the
system. Settled during Ancient
Times as a refuelling stop, joined the
Commonwealth during the
Archaic period. |
Drayquin
Prodigal Void
|
Core |
A system full of shattered planets, moons, and asteroids which
serves a remote mining base, shipyard, and production facility for
Drayquin Designs. A
variety of facilities were constructed in the system during
Archaic times. |
Ignatius
Prodigal Void
|
Core |
Where Ignatius Solutions first opened its doors.
Settled by Humans during
pre-history. Joined the established
Commonwealth during Ancient
Times. |
Iristo
Prodigal Void
|
Core |
Homeworld of the Esimantumi.
Traded with the
Commonwealth during Archaic
Times, joined in Antiquity. |
Kobold
Prodigal Void
|
Core |
System containing "the Sisters", consisting of the
second planet Prachu and the third planet Gharamis and its moon Minatichu,
all inhabited worlds that traditionally disagree on just about
everything. The system was settled
pre-historically by
Humans and was a joint-founder of
the
Commonwealth. Today it is a moderate trade stop. |
Menjur
Prodigal Void
|
Core |
A member of both the
Core Commonwealth and the
UTP. The Menjur system has a single
habitable planet, also called Menjur, which was settled in
Ancient Times. It has two continents,
Sarisland and Frigetauja, and a large island chain called Khekaita,
each of which is administered by its own government. The
governments generally co-exist peacefully and have historically
participated together in planetary issues like the expansion of
the colony into space and initially joining the
Core Commonwealth
in early Archaic times. When the
Spinward Confederacy split from the
Core, the Sarisland government
wanted to go with it. After years of initial tensions, Sarisland
joined the UTP and began to trade with the
Confederacy against the
wishes of its Frigetauja and the Khekaita Islands. Ultimately, all
three powers joined the
UTP and maintain a joint membership with
the Core and individual memberships with the
UTP. |
Rauxis
Prodigal Void
|
Core |
Settled during
ancient times. Joined the
Commonwealth
in Archaic Times. |
Tengadi
Prodigal Void
|
Core |
Home of Commonwealth Council of Sciences.
Settled during pre-history,
Tengadi is a founding member of the
Core
Commonwealth. |
Zanya
Prodigal Void
|
Core |
Both a member of the
Core Commonwealth and
a co-founder of the UTP.
Settled in Ancient times,
joined the
Commonwealth in Archaic
Times. |
Anabasis
Prodigal Void
|
Corporate:
San Jorge Industries |
An enormous artificial planet set up by
San Jorge Industries
in late Antiquity, built
within an asteroid field chaotically tumbling around a dual sun system.
The location was chosen for its access to many empires, its good
protection, and excellent mineral content. The
artificial planet is a series of sections comprised of both
artificial constructions and hollowed-out asteroids, gradually
joined together as new facilities are needed. The asteroid field is
both mined and inhabited. The twin suns are called Anabasis and Impetus.
Anabasis is a well protected system and has been in armed conflict with both the
Kharkosanth
Empire and the
Makkuth Dynasty. |
Azatlath
Prodigal Void
|
Corporate:
Azatlath Advanced Construction |
The world of Hala was discovered relatively early in man's
quest into space, during early
Ancient history. Relatively fertile and possessing rich resources
in terms of flora, fauna, and minerals it was rapidly colonized by
industrious settlers. The Azatlath Clan formed around a family of
particularly hard working workers whose exceptional people skills
soon had them organizing and running the majority of work that
occurred on the planet.
Azatlath Advanced Construction began to
export back to the "civilized worlds" at an incredible
rate and soon off-worlders were moving to Hala to work for
Azatlath. An enormous city developed around the various
Azatlath
production facilities. Both this city and the world itself soon
just became known as "Azatlath". Azatlath aggressively
maintains its independence through a security force that rivals
the military of some empires. While
Azatlath Advanced Construction
has facilities located around the galaxy, it continues to
maintain major manufacturing, testing, and development facilities
on Azatlath. The planet is a product of years of heavy industry
and corporate control. It is dirty, industrial, crowded,
"cyberpunk", and shady. |
Halaban
Prodigal Void
|
Corporate: Tzar Industries |
Basically owned and operated by
Tzar Industries since
mid-Antiquity when they
moved in and populated over the small local colony. A major
production, design, and shipping facility. Almost no local
government or population remains except that maintained by the
corporation. It maintains vacation facilities, shopping facilites,
housing, etc. The world is pristine, contrived, and somewhat
plastic. |
Chaansa
Twilight
|
Kayyan Empire
|
The third colony world of
the Kayya, settled in the early Archaic period of history. Chaansa, being the last world settled by the
Kayya and a particularly harsh environment, maintained very strong and close trading and political ties
with Izwan. Chaansa
and the Kayyan Empire participate loosely in the Core
Commonwealth. The Kayyans have a history of war with the Vrudok. |
Izwan
Twilight
|
Kayyan Empire
|
Homeworld of the
Kayya. A diverse
ecology for a diverse race. Seat of the Kayyan Empire. Izwan
and the Kayyan Empire have recently begun participating loosely in the Core
Commonwealth. They have a history of conflict and outright war with the Vrudok. |
Thisheeta
Twilight
|
Kayyan Empire
|
The second expansion world of
the Kayya, settled in the late Ancient period of history. Thisheeta
and the Kayyan Empire participate loosely in the Core
Commonwealth. The Kayyans have a history of war with the Vrudok, and Thisheeta has always been on
the front lines. It is tenacious in the speed and quality of its rebuilding efforts. On the one hand, it has suffered a lot of damage over
a long period of time, leaving some areas in permanent rubble. The areas that have been rebuilt, however, are invariably exceptionally well
constructed and utilize the most modern technologies in the Empire. |
Toqkwen
Twilight
|
Kayyan Independent
|
The first colony world of
the Kayya, settled in the mid Ancient period of history. Chaansa, being the
first colony, never really maintained
strong ties with Izwan and the Empire. Toqkwen highly values
its independence but is talking and trading quietly with the
members of the Stroud Alliance.
While Toqkwen is located on the far side of the Empire, away
form the threat of the Vrudok,
they have historically supported the Kayyan Empire
militarily and through trade when asked. Toqkwen maintains
its own Imperial House and Emperor separate from Izwan's,
though the Toqkwen Emperor is not necessarily of the
Thisheeta Parish as in the Kayyan Empire. |
Stewart
|
Kharko - Independent |
High gravity planet settled by Humans before the
Dark Age. They evolved into a
short, tough sub-species and value their independence to this day.
Close trade ties with the Kharkosanth Empire. |
Tenoxi The Farrago |
Independent -
Kharko - Irukki |
Homeworld of the Irukki. Hot, young,
volcanic world. Thick and dusty. Has 5 major continents covering 40%
of the world. Lots of forests and jungles broken up by volcanic
mountains and plains. The Kharkosanth forward military outpost, Golosa, orbits this system's sun. |
Agizozein
Kharkosanth
|
Kharko |
A
Kharkosanth
settlement from late Archaic
Times. Often battered during
Makkuth
incursions, it is now well fortified. |
Cyarkos
Kharkosanth
|
Kharko |
Capital of the
Kharkosanth Empire, home of the
Imperial
Design Core. The original settlement site of
Cyarkos Rhulson
during Archaic Times. |
Jangijul
Kharkosanth
|
Kharko |
Originally a
Makkuth
world, "liberated" by the
Kharkos
during Antiquity. Many of the
local Makkuth remained, even
though they were given the opportunity to evacuate, and are still
finding a social balance with
Kharkosanth
settlers. |
Jebeladdon
Kharkosanth
|
Kharko |
In close proximity to both the
Makkuth
and the Core
Commonwealth, Jebeladdon is a well fortified and highly
industrialized world. |
Qazarum
Kharkosanth
|
Kharko |
A "wet desert outpost" originally settled in early
Modern times, Qazarum had a
hospitable climate but civilization grew slowly on the with
settlements confined to the world's small volcanic island chains.
The world is fairly isolated from conflict and politics and the
population is beginning to surge, with artificial islands and
ship-cities beginning to stud the surface of the world and a young
tourist industry beginning to emerge. |
Scryon
Kharkosanth
|
Kharko |
Somewhat dry little world with a settled
and pleasant climate, if somewhat lacking in rainfall. The
Kharkosanth
settled it in mid-Antiquity
and are in the process of "improving" it with slow terraforming. |
Letith |
Independent: Makkuth |
A Makkuth
world, settled in Archaic times, which went rogue and declared its
independence in early Antiquity. It works in conjunction with
Amravas to help both worlds maintain their independence and develop
its own "galactically social" skills apart from the
Makkuth
Dynasty. |
Arutukan
The Farrago
|
Makkuth |
The
Celendrienne
homeworld, conquered and annexed by the Makkuth
Dynasty during early
Archaic times. |
Ckeresanu
The Farrago
|
Makkuth |
A dark and swampy world unpleasant to
all but the Makkuth, Ckeresanu is
somewhat remote and isolated from the constant raids and conflict
initiated by the
Makkuth
Dynasty. Since it was discovered and colonized in early
Archaic times it has been a
sort of resort world to the Makkuth,
and Sulies here are reserved for the high class or as exceptional
rewards to the recipient. Much of the world is still uninhabited and
specifically maintained as public land by the
Dynasty. |
Dhotlach
The Farrago
|
Makkuth |
The second
Makkuth
world settled, even when the colony was new in early
Ancient Times, it was
politically old and stuffy. Many of the
Dynasty's
most powerful families choose to take up residence in the musty old
buildings that cover the surface of the planet. |
Himaphan
The Farrago
|
Makkuth |
A strategically key
Makkuth
world, heavily fortified and a source of many of the probing raids
into the Prodigal Void. |
Mallef
The Farrago
|
Makkuth |
The Makkuth homeworld
and capital of the
Makkuth
Dynasty is a cold, rocky, dark place near
the far reaches of the star’s life band. Plants grow sparsely
but huge, competing for water and nutrition and struggling to get
enough light to photosynthesize. The food chain is tough and most
species have developed to be intelligent or highly-specialized.
Climate ranges from cold and snowy toward the poles to moderate at
the equator. Cites have developed everywhere but because of
limited resources, they tend to be smallish and spill out of rocky
mountainside cave complexes and other natural shelters which have
been conformed to the whims of the Makkuth. |
Nigolath
The Farrago
|
Makkuth |
The third
Makkuth system was colonized during early
Ancient Times and quickly
became a major manufacturing facility for the
Dynasty.
Its capital Nigonachali, like the rest of the planet, is dark and
dirty and miserable. Sulies on Nigolath are generally no reward,
or given as stepping stones to more common but efficiently
ruthless young Makkuth. |
Pandarus
The Farrago
|
Makkuth |
Inhabited world subjugated by the
Makkuth.
The Pandarans have been
exported and are a major source of labour for the
Makkuth. |
Tetikan
The Farrago
|
Makkuth |
Settled
by the Celendriennes
and
subsequently conquered by the
Makkuth. |
Skegslie
Prodigal Void
|
Ourii |
After the Ourii repelled the
Makkuth invasion
in early Modern Times, the
Skegslie Accord was signed here.
It is a member of the
Ourii
Holdfast and has a mixed population, though the majority of
its inhabitants are Ourii. Some
members of the
Y'Hotha
Alliance settled to learn from the fierce, intelligent little
Ourii they had grown to admire.
|
Tessera
Prodigal Void
|
Ourii |
Homeworld of the Ourii and
capital of the
Oruii
Holdfast.
|
Akilim
Twilight
|
Ptatl |
Predominantly forested and swampy, with huge tall trees and
smaller bushing plants. Home to a wide variety of species. A lot
of free-flowing water, high rain and humidity, huge oceans.
Relatively close to the sun and quite warm. Several metropolises,
many large cities down to farming villages. Home to the
Ptatl and capital of the
Ptatl Shivery. |
Hurukei
Twilight |
Ptatl |
A prosperous world settled during
Ancient Times and currently a
trade gateway to the
Core
Commonwealth. Site of some nasty fighting during the initial
encounters between Humans and
Ptatl. |
Metemco
Twilight
|
Ptatl |
A prosperous world settled during
Ancient Times and encouraging
trade with the
Bjaki
Federation. |
Qetlec
Twilight
|
Ptatl |
A modestly prosperous world, located
more remotely and settled later during mid-Archaic
times, Qetlec is somewhat jealous of the other members of the
Shivery.
Their trade is more limited, centered on the
Spinward
Confederacy and the independent
Ptatl world of Ygnus. Trade and exploration ships headed
spinward have recently had violent encounters with the newly
discovered and unpredictable Vrudok. |
Coventbourne
Twilight
|
Rafer |
Homeworld
of the Rafers. A hot, dryish planet. 60% of the planet's surface is covered by a
single large continent. The center of the continent is a harsh, dry desert. Life
rings the continent at its edges, with fertile plains and beaches and a swath of
lush forest between. Life is aggressive and brutal in the desert but abundant
and diverse along the coasts. |
Uppoyen
Twilight
|
Rafer |
A sytem
that would make the discerning settler cringe. With one world with a harsh and
very hostile young forest ecosystem and several other balls of inhospitable
rock, the Rafers were happy to set up shop here. They would settlement not only
the main planet but also several other rocky bodies in the system with their
domed colony plan. Harshly treated and eventually bombed back to rock by the
Vrudok in late Archaic times. Eventually captured by the Kayyan Empire before
the Kayyans and Rafers formed their close alliance. |
Bruck
The Farrago
|
Skald |
Occupied by Yanti Rikiru. |
Caragon
The Farrago
|
Skald,
Valgarad |
Settled by Valgarad
Humans in
pre-history, Caragon would
lapse into a Dark Age and
re-emerge to begin rebuilding her former glory in
Ancient Times. By mid-Archaic
times, the other powers in the Farrago
had conquered the Valgarad Empire
and battled over the pieces. Currently under military occupation by
the Skald clan Yanti Rikiru. |
Emalerina
The Farrago
|
Skald |
The Republic of Domos
maintains several major mining bases, colonies, and
refuelling stations on the moons of a gas giant. The
Kingdom of Lissing maintains a small colony and refuelling
station. |
Llothu
The Farrago
|
Skald |
Skald
homeworld. Settled by
Humans during
pre-history. A world of tribes and fighting, leading
eventually to no less than four major galactic powers. |
Mitunan
The Farrago
|
Skald |
Predominantly a Chesh Tarkha
world. Small territory held by the
The Republic of Domos,
who originally discovered the world. |
Shammaur
The Farrago
|
Skald |
Territory on the world is
occupied approximately equally by the Chesh Tarkha,
Yanti Rikiru,
and the Kingdom of Lissing. |
Sylviadna
The Farrago
|
Skald |
Originally discovered and
colonized by the Kingdom of Lissing.
Territory predominantly split between the
Yanti Rikiru
and the Republic of Domos. |
Tiaramyu
The Farrago
|
Skald
Valgarad |
Originally colonized in early
Archaic Times, Tiaramyu was part of the
Valgarad Empire. The Empire was
torn apart by repeated invasion and conquest by the
Skald factions,
Makkuth
Dynasty, and
Y'Hotha
Alliance by the end of the
Archaic period. Currently under the control of the Chesh Tarkha
Skalds
who have essentially taken over the Tiaramyu economy, collapsed the
government, and instated the rule of their Senate. |
Toben
The Farrago
|
Skald |
Occupied by the Yanti Rikiru
and Chesh Tarkha. |
|
|
|
|
|
|
Garrison
Prodigal Void
|
Spin |
Capitol of the
Spinward Confederacy. Occasionally still
referred to by its original colonial name, Silver. It was settled
as a
Commonwealth colony during early
Archaic Times and quickly
seceded to form the roots of the
Spinward
Confederacy.
|
Hadjel
Prodigal Void
|
Spin |
After Jorum split from the
Core Commonwealth and
joined the
Spinward Confederacy, the
Commonwealth began
to lay heavy political and military pressure on the
fledgling
Confederacy. Perceiving inherent injustice and
fearing the precedent of the
Commonwealth bullying
compliance from its members, Hadjel was the second
planet to succeed from the
Commonwealth and join the
Confederacy.
It was also a co-founder of the
UTP in
Antiquity. |
Jezanne
Prodigal Void
|
Spin |
One of the original Spinward Confederacy
colonies settled during
Archaic Times, Jezanne was originally and still
is a major military
base and training facility. Also the third-in on the
UTP, they would
solidify its permanence and ability to enforce its own edicts. Star name = Lacoma |
Jorum
Prodigal Void
|
Spin |
The first mature world to split from
Core Commonwealth
in Archaic Times
and join the Spinward Confederacy. Moderate military, heavy
trade. Link world. |
Lorringil
Prodigal Void
|
Spin |
Named after a mythological trade god.
Settled in late Archaic
Times. |
Myth
Prodigal Void
|
Spin |
Spinward Confederacy
agriculture and trade center, originally settled in early
Antiquity. |
Nomad
Prodigal Void
|
Spin |
Settled in early
Antiquity. |
Centin
Twilight
|
Stroud |
A nominally
Spinward
Confederacy world that has recently rescinded membership to form an
independent alliance with
Stroud and
Ygnus that is very small and very ambitious. Settled in
Archaic Times. Lobbying
to become a member of the
UTP. |
Stroud
Twilight
|
Stroud |
Politically and physically on the
fringe of the
Core Commonwealth
and only settled in early
Antiquity, Stroud is discussing rescinding
Commonwealth membership to form an independent empire that is very small and very ambitious.
Stroud is a poor, industrial planet populated by working people.
They are currently lobbying to become a member of the
UTP. |
Ygnus
Twilight
|
Stroud |
A nominally independent world originally settled by and
predominantly inhabited by Ptatl in
Ancient Times. It has
tentatively entered into the small, ambitious
Stroud
Alliance. It is currently lobbying to become a member of the
UTP. |
Caragon
The Farrago
|
Valgarad,
Skald |
Settled by Valgarad
Humans in
pre-history, Caragon would
lapse into a Dark Age and
re-emerge to begin rebuilding her former glory in
Ancient Times. By mid-Archaic
times, the other powers in the Farrago
had conquered the Valgarad Empire
and battled over the pieces. Currently occupied by the Skald clan
Yanti Rikiru. |
Galadras
The Farrago
|
Valgarad |
Settled by Valgarad
Humans in
pre-history, Galadras would
lapse into a Dark Age from
which she would never recover. Isolated and alone, all intelligent
life would die off from the face of the planet. In late
Ancient Times,
Humans from Valgarad and Caragon
would resettle the planet. By mid-Archaic
times, the other powers in the Farrago
had conquered the Valgarad Empire
and battled over the pieces. |
Tiaramyu
The Farrago
|
Valgarad,
Skald |
Originally colonized in early
Archaic Times, Tiaramyu was part of the
Valgarad Empire. The Empire was
torn apart by repeated invasion and conquest by the
Skald factions,
Makkuth
Dynasty, and
Y'Hotha
Alliance by the end of the
Archaic period. Currently under Chesh Tarkha/Skald occupation. |
Valgarad
The Farrago
|
Valgarad |
Settled by
Humans in pre-history,
Valgarad would carve a small empire
in the Farrago consisting of Valgarad,
Caragon, and Galadras. The Dark
Age would see all three worlds plunge into chaos and life on
Galadras would die out altogether. In
Ancient Times, Valgarad would
re-establish the empire and expand it to Tiaramyu before being
repeatedly conquered and traded amongst the factions of the
Skald,
Makkuth
Dynasty, and
Y'Hotha
Alliance from mid-Archaic
Times to now. |
Cacanto
Twilight
|
Vrudok |
Second homeworld of the Vrudok. Destroyed by war and
over-exploitation. |
Ingunna
Twilight
|
Vrudok |
|
Shaqua
Twilight
|
Vrudok |
"The Clutch" Capital of the
Vrudok. Massive, artificial interstellar station. |
Sidness
Twilight
|
Vrudok |
|
Tenaris
Twilight
|
Vrudok |
|
Veres
Twilight
|
Vrudok |
|
Vrudokin
Twilight
|
Vrudok |
Homeworld of the Vrudok, destroyed by war and
over-exploitation. The world had a slightly erratic and elongated
orbit and rapid spin that lead to a fast day-night cycle, violent
storms, and rapidly changing temperatures. |
Chetrakhu
The Farrago
|
Y'Hotha |
|
Juga-Nes'Kahne
The Farrago
|
Y'Hotha |
|
Karega
The Farrago
|
Y'Hotha |
|
Mrinu-Kantu
The Farrago
|
Y'Hotha |
|
T'chkai
The Farrago
|
Y'Hotha |
|
Tenku
The Farrago
|
Y'Hotha |
|
Bezhysta
Cold Frontier
|
Zvetaku |
Zvetaku
world in early stages of Sanctification, the forth to be started. |
Gorostrod
Cold Frontier
|
Zvetaku |
Zvetaku world in late stages of reformation.
It was the second world to be settled by the
Zvetaku
and their first transformation of a completely barren and
uninhabitable world. Capital Gorobod. |
Valentholo
Cold Frontier |
Zvetaku |
Zvetaku
world in the late stage of reformation, the third world to be
transformed by the
Zvetaku. It
was the site of the only major
Makkuth
invasion of
Zvetaku territory which occurred in recent
Modern History. |
Wyslacki
Cold Frontier
|
Zvetaku |
Zvetaku world in
initial stages of reformation, the fifth and latest
Zvetaku
project. |
Zvetaku
Cold Frontier
|
Zvetaku |
First reformation project and homeworld of the
Zvetaku.
Personally chosen by Mikhal Zvetaku as the first
Zvetaku
settlement, it was a wild but habitable environment. It was
originally known as Obov, which is still the name of the capital
city, and renamed on Mikhal's death. |