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Planets 
Alphabetical Political Affiliation Featured Maps

Planet Name
Sector
Affiliation Description

Boneyard
Cold Frontier

Independent

Asteroid belt mining

Burcastle

   

Capella
Cold Frontier

Independent

Originally settled in pre-history and only modestly populated, Capella is an isolated, xenophobic planet whose government aggressively maintains the rights of "the individual", generally for a price. Capella has gradually become a haven for mercenaries, thieves, and cut-throats. A lot of shady business is transacted here.

Coventbourne

   

Ennager
Prodigal Void

Independent

Originally populated as a Core Commonwealth colony in Ancient times, Ennager became an independent business-centered world when several major corporations, including InterSOL Bank, Zyfinbek Mercantile, and the Volto-Avaiga Amalgamation, moved their administrative and development centers there during late Antiquity  The whole world is expensive, high class, and shiny. Locals who don't work for the corporations tend to be poor and shuffled off into slums by the corporately controlled local government. Ennager is a loosely regualyed, unofficial participant in the Core Commonwealth and in Bjaki Federation politics. Local policing and security is handled by Volto-Avaiga's private security wing.

Hydrotanode

   

Nje 944
Twilight

Independent

Fuel-stop and Relari den, stop-over for operations between the Core Commonwealth and Spinward Confederacy. Originally a haven for secret trade between the hostile empires, Nje 944 lost much of its traffic with the advent of the UTP. It's activities now center around the illegal and secretive.

Odiambo

   

Phaedra

   

Saleen
Badlands

Independent An abandoned, backwater planet in the heart of the Badlands. In spite of a tremendously harsh environment, bad luck, and abandonment by the major galactic powers, civilization on Saleen has managed to hold on.

Sherrapi

   

Bahalthair
Twilight

Independent: Bahalthair

Remote homeworld of the galactic wanderers, the Bahalthair. Their sun is called Dakin.

Balinino
Prodigal Void

Bjaki

Settled by the Bjaki Federation during late Ancient Times.

Bjaki
Prodigal Void

Bjaki

Bjaki homeworld and capital of the Bjaki Federation. Administrative and elegant. With Epagon and Memphix, a co-founder of the Bjaki Federation.

Caraconcil
Prodigal Void

Bjaki

Settled with much strife and determination during Ancient times. Caraconcil is in close proximity to the territory of the Makkuth Dynasty and is often the first to suffer their incursions,  having even been temporarily conquered in Archaic times. Caraconcil is staunchly proud of both its independent culture and its civilization in spite of historic hardship.

Epagon
Prodigal Void

Bjaki

Human sub-capital and co-founding member the of Bjaki Federation, settled during pre-history. Epagon is practical and down-to-earth with huge manufacturing and entertainment industries.

Masque
Prodigal Void

Bjaki

Settled during early Archaic times, Masque quickly became a key fortified position in dealing with persistent and annoying Makkuth incursions.

Memphix
Prodigal Void

Bjaki

Homeworld of both the Balithrim and Iliene, Memphix is a sub-capital and co-founder of the Bjaki Federation. It is a thriving center of exploration and trade and is a major player in driving the Federation's science base. It has a harsh northern continent and an enormous, more stable southern continent. It tends to frequent, violent storms and has a very aggressive and diverse eco-system.

Whinakai
Prodigal Void

Bjaki

Settled as an expansionist outpost during early Archaic Times. The huge Whinakai Hawk after which the planet was named has become a symbol of exploration, pride, and independence throughout the Bjaki Federation.
Amravas
The Farrago
Celendrienne Settled in pre-history by the Celendriennes and subsequently conquered by the Makkuth Dynasty. Through protracted manipulation and sabotage and due to its distance from the central Makkuth Dynasty, Amaravas secured her independence and is the sole independent Celendrienne world.  Works in conjunction with Letith to maintain its independence.

Azathoul
The Farrago

Core

Azathoul is on the edge of the Farrago, where the Kharkosanth Empire, Makkuth Dynasty, and Core Commonwealth territories meet. It is a tense and highly fortified system whose primary world was colonized by the Makkuth in late Ancient Times, captured by the Kharkosanth in Antiquity and subsequently recaptured by the Makkuth before finally being taken by the Core Commonwealth in late Antiquity. Azathoul is the Core’s first line of defense against aggression from both the Farrago and the Kharkosanth Frontier. Predominantly government built, Azathoul boasts extensive land and space bases coordinating early detection and response, communications, and a fairly large Core Armada reserve. As part of a non-aggression pact, the Kharkosanth Empire is allowed to maintain planetary and in-system military presence, nominally as a safeguard against Makkuth action. In addition, a variety of Farrago residents remain in the major cities, giving Azathoul a tense and metropolitan atmosphere.

Within an asteroid field on the furthest extents of the system, the Makkuth maintain a military base, which has recently expanded to a domed settlement using technology captured during their unsuccessful invasion of the Zvetaku Creed world Valentholo. Both the Commonwealth and Kharkos tolerate the presence, due in part to the remaining subjugated Makkuth population on the planet, but they aren't happy about it.

Bryden
Prodigal Void

Core

Core Commonwealth administrative capital. Vast cities play host to a myriad of government agencies, corporate headquarters, and settlers from around the galaxy. Originally settled by Humans during pre-history. One of the founding members of the Core Commonwealth, with Kobold and Tengadi.

Cudgel
Prodigal Void

Core

The Cudgel system is an unremarkable little system with a yellow sun, and five planets plus two gas giants. The second planet of the Cudgel system is little more than a harsh, dry rock, sparsely vegetated and home to a primitive food web struggling to survive. The system does, however, lie upon major trade routes of the Core Commonwealth and several of their independent neighbours. Small refueling stops and trade bases have been established by number of governments and corporations including the Core Commonwealth, Bjaki Federation, Drayquin Designs, Volto-Avaiga, Zyfinbek Mercantile, the Zvetaku Creed, and (subtly) the Relari. There are independent and affiliated ground and space bases throughout the system. Settled during Ancient Times as a refuelling stop, joined the Commonwealth during the Archaic period.

Drayquin
Prodigal Void

Core

A system full of shattered planets, moons, and asteroids which serves a remote mining base, shipyard, and production facility for Drayquin Designs. A variety of facilities were constructed in the system during Archaic times.

Ignatius
Prodigal Void

Core

Where Ignatius Solutions first opened its doors. Settled by Humans during pre-history. Joined the established Commonwealth during Ancient Times.

Iristo
Prodigal Void

Core

Homeworld of the Esimantumi. Traded with the Commonwealth during Archaic Times, joined in Antiquity.

Kobold
Prodigal Void

Core

System containing "the Sisters", consisting of the second planet Prachu and the third planet Gharamis and its moon Minatichu, all inhabited worlds that traditionally disagree on just about everything. The system was settled pre-historically by Humans and was a joint-founder of the Commonwealth. Today it is a moderate trade stop.

Menjur
Prodigal Void

Core

A member of both the Core Commonwealth and the UTP. The Menjur system has a single habitable planet, also called Menjur, which was settled in Ancient Times. It has two continents, Sarisland and Frigetauja, and a large island chain called Khekaita, each of which is administered by its own government. The governments generally co-exist peacefully and have historically participated together in planetary issues like the expansion of the colony into space and initially joining the Core Commonwealth in early Archaic times. When the Spinward Confederacy split from the Core, the Sarisland government wanted to go with it. After years of initial tensions, Sarisland joined the UTP and began to trade with the Confederacy against the wishes of its Frigetauja and the Khekaita Islands. Ultimately, all three powers joined the UTP and maintain a joint membership with the Core and individual memberships with the UTP.

Rauxis
Prodigal Void

Core

Settled during ancient times. Joined the Commonwealth in Archaic Times.

Tengadi
Prodigal Void

Core

Home of Commonwealth Council of Sciences. Settled during pre-history, Tengadi is a founding member of the Core Commonwealth.

Zanya
Prodigal Void

Core

Both a member of the Core Commonwealth and a co-founder of the UTP. Settled in Ancient times, joined the Commonwealth in Archaic Times.

Anabasis
Prodigal Void

Corporate: San Jorge Industries

An enormous artificial planet set up by San Jorge Industries in late Antiquity, built within an asteroid field chaotically tumbling around a dual sun system. The location was chosen for its access to many empires, its good protection, and excellent mineral content. The artificial planet is a series of sections comprised of both artificial constructions and hollowed-out asteroids, gradually joined together as new facilities are needed. The asteroid field is both mined and inhabited. The twin suns are called Anabasis and Impetus. Anabasis is a well protected system and has been in armed conflict with both the Kharkosanth Empire and the Makkuth Dynasty.

Azatlath
Prodigal Void

Corporate: Azatlath Advanced Construction

The world of Hala was discovered relatively early in man's quest into space, during early Ancient history. Relatively fertile and possessing rich resources in terms of flora, fauna, and minerals it was rapidly colonized by industrious settlers. The Azatlath Clan formed around a family of particularly hard working workers whose exceptional people skills soon had them organizing and running the majority of work that occurred on the planet. Azatlath Advanced Construction began to export back to the "civilized worlds" at an incredible rate and soon off-worlders were moving to Hala to work for Azatlath. An enormous city developed around the various Azatlath production facilities. Both this city and the world itself soon just became known as "Azatlath". Azatlath aggressively maintains its independence through a security force that rivals the military of some empires. While Azatlath Advanced Construction has facilities located around the galaxy, it continues to  maintain major manufacturing, testing, and development facilities on Azatlath. The planet is a product of years of heavy industry and corporate control. It is dirty, industrial, crowded, "cyberpunk", and shady.

Halaban
Prodigal Void

Corporate: Tzar Industries

Basically owned and operated by Tzar Industries since mid-Antiquity when they moved in and populated over the small local colony. A major production, design, and shipping facility. Almost no local government or population remains except that maintained by the corporation. It maintains vacation facilities, shopping facilites, housing, etc. The world is pristine, contrived, and somewhat plastic.

Chaansa
Twilight
Kayyan Empire The third colony world of the Kayya, settled in the early Archaic period of history. Chaansa, being the last world settled by the Kayya and a particularly harsh environment, maintained very strong and close trading and political ties with Izwan. Chaansa and the Kayyan Empire participate loosely in the Core Commonwealth. The Kayyans have a history of war with the Vrudok. 
Izwan
Twilight
Kayyan Empire Homeworld of the Kayya. A diverse ecology for a diverse race. Seat of the Kayyan Empire. Izwan and the Kayyan Empire have recently begun participating loosely in the Core Commonwealth. They have a history of conflict and outright war with the Vrudok.
Thisheeta
Twilight
Kayyan Empire The second expansion world of the Kayya, settled in the late Ancient period of history. Thisheeta and the Kayyan Empire participate loosely in the Core Commonwealth. The Kayyans have a history of war with the Vrudok, and Thisheeta has always been on the front lines. It is tenacious in the speed and quality of its rebuilding efforts. On the one hand, it has suffered a lot of damage over a long period of time, leaving some areas in permanent rubble. The areas that have been rebuilt, however, are invariably exceptionally well constructed and utilize the most modern technologies in the Empire. 
Toqkwen
Twilight
Kayyan Independent The first colony world of the Kayya, settled in the mid Ancient period of history. Chaansa, being the first colony, never really maintained strong ties with Izwan and the Empire. Toqkwen highly values its independence but is talking and trading quietly with the members of the Stroud Alliance. While Toqkwen is located on the far side of the Empire, away form the threat of the Vrudok, they have historically supported the Kayyan Empire militarily and through trade when asked. Toqkwen maintains its own Imperial House and Emperor separate from Izwan's, though the Toqkwen Emperor is not necessarily of the Thisheeta Parish as in the Kayyan Empire.

Stewart

Kharko - Independent

High gravity planet settled by Humans before the Dark Age. They evolved into a short, tough sub-species and value their independence to this day. Close trade ties with the Kharkosanth Empire.

Tenoxi
The Farrago

Independent - Kharko -
Irukki
Homeworld of the Irukki. Hot, young, volcanic world. Thick and dusty. Has 5 major continents covering 40% of the world. Lots of forests and jungles broken up by volcanic mountains and plains. The Kharkosanth forward military outpost, Golosa, orbits this system's sun.

Agizozein
Kharkosanth

Kharko

A Kharkosanth settlement from late Archaic Times. Often battered during Makkuth incursions, it is now well fortified.

Cyarkos
Kharkosanth

Kharko

Capital of the Kharkosanth Empire, home of the Imperial Design Core. The original settlement site of Cyarkos Rhulson during Archaic Times.

Jangijul
Kharkosanth

Kharko

Originally a Makkuth world, "liberated" by the Kharkos during Antiquity. Many of the local Makkuth remained, even though they were given the opportunity to evacuate, and are still finding a social balance with Kharkosanth settlers.

Jebeladdon
Kharkosanth

Kharko

In close proximity to both the Makkuth and the Core Commonwealth, Jebeladdon is a well fortified and highly industrialized world. 

Qazarum
Kharkosanth

Kharko

A "wet desert outpost" originally settled in early Modern times, Qazarum had a hospitable climate but civilization grew slowly on the with settlements confined to the world's small volcanic island chains. The world is fairly isolated from conflict and politics and the population is beginning to surge, with artificial islands and ship-cities beginning to stud the surface of the world and a young tourist industry beginning to emerge.

Scryon
Kharkosanth

Kharko

Somewhat dry little world with a settled and pleasant climate, if somewhat lacking in rainfall. The Kharkosanth settled it in mid-Antiquity and are in the process of "improving" it with slow terraforming.
Letith Independent: Makkuth A Makkuth world, settled in Archaic times, which went rogue and declared its independence in early Antiquity. It works in conjunction with Amravas to help both worlds maintain their independence and develop its own "galactically social" skills apart from the Makkuth Dynasty.
Arutukan
The Farrago
Makkuth The Celendrienne homeworld, conquered and annexed by the Makkuth Dynasty during early Archaic times.

Ckeresanu
The Farrago

Makkuth

A dark and swampy world unpleasant to all but the Makkuth, Ckeresanu is somewhat remote and isolated from the constant raids and conflict initiated by the Makkuth Dynasty. Since it was discovered and colonized in early Archaic times it has been a sort of resort world to the Makkuth, and Sulies here are reserved for the high class or as exceptional rewards to the recipient. Much of the world is still uninhabited and specifically maintained as public land by the Dynasty.

Dhotlach
The Farrago

Makkuth

The second Makkuth world settled, even when the colony was new in early Ancient Times, it was politically old and stuffy. Many of the Dynasty's most powerful families choose to take up residence in the musty old buildings that cover the surface of the planet.

Himaphan
The Farrago

Makkuth

A strategically key Makkuth world, heavily fortified and a source of many of the probing raids into the Prodigal Void.

Mallef
The Farrago

Makkuth

The Makkuth homeworld  and capital of the Makkuth Dynasty is a cold, rocky, dark place near the far reaches of the star’s life band. Plants grow sparsely but huge, competing for water and nutrition and struggling to get enough light to photosynthesize. The food chain is tough and most species have developed to be intelligent or highly-specialized. Climate ranges from cold and snowy toward the poles to moderate at the equator. Cites have developed everywhere but because of limited resources, they tend to be smallish and spill out of rocky mountainside cave complexes and other natural shelters which have been conformed to the whims of the Makkuth.

Nigolath
The Farrago

Makkuth

The third Makkuth system was colonized during early Ancient Times and quickly became a major manufacturing facility for the Dynasty. Its capital Nigonachali, like the rest of the planet, is dark and dirty and miserable. Sulies on Nigolath are generally no reward, or given as stepping stones to more common but efficiently ruthless young Makkuth.

Pandarus
The Farrago

Makkuth

Inhabited world subjugated by the Makkuth. The Pandarans have been exported and are a major source of labour for the Makkuth.

Tetikan
The Farrago
Makkuth Settled by the Celendriennes and subsequently conquered by the Makkuth.

Skegslie
Prodigal Void

Ourii

After the Ourii repelled the Makkuth invasion in early Modern Times, the Skegslie Accord was signed here. It is a member of the Ourii Holdfast and has a mixed population, though the majority of its inhabitants are Ourii. Some members of the Y'Hotha Alliance settled to learn from the fierce, intelligent little Ourii they had grown to admire.

Tessera
Prodigal Void

Ourii

Homeworld of the Ourii and capital of the Oruii Holdfast.

Akilim
Twilight

Ptatl

Predominantly forested and swampy, with huge tall trees and smaller bushing plants. Home to a wide variety of species. A lot of free-flowing water, high rain and humidity, huge oceans. Relatively close to the sun and quite warm. Several metropolises, many large cities down to farming villages. Home to the Ptatl and capital of the Ptatl Shivery.

Hurukei
Twilight
Ptatl A prosperous world settled during Ancient Times and currently a trade gateway to the Core Commonwealth. Site of some nasty fighting during the initial encounters between Humans and Ptatl.

Metemco
Twilight

Ptatl

A prosperous world settled during Ancient Times and encouraging trade with the Bjaki Federation.

Qetlec
Twilight

Ptatl

A modestly prosperous world, located more remotely and settled later during mid-Archaic times, Qetlec is somewhat jealous of the other members of the Shivery. Their trade is more limited, centered on the Spinward Confederacy and the independent Ptatl world of Ygnus. Trade and exploration ships headed spinward have recently had violent encounters with the newly discovered and unpredictable Vrudok.

Coventbourne
Twilight

Rafer Homeworld of the Rafers. A hot, dryish planet. 60% of the planet's surface is covered by a single large continent. The center of the continent is a harsh, dry desert. Life rings the continent at its edges, with fertile plains and beaches and a swath of lush forest between. Life is aggressive and brutal in the desert but abundant and diverse along the coasts.

Uppoyen
Twilight

Rafer A sytem that would make the discerning settler cringe. With one world with a harsh and very hostile young forest ecosystem and several other balls of inhospitable rock, the Rafers were happy to set up shop here. They would settlement not only the main planet but also several other rocky bodies in the system with their domed colony plan. Harshly treated and eventually bombed back to rock by the Vrudok in late Archaic times. Eventually captured by the Kayyan Empire before the Kayyans and Rafers formed their close alliance.
Bruck
The Farrago
Skald Occupied by Yanti Rikiru.
Caragon
The Farrago
Skald,
Valgarad
Settled by Valgarad Humans in pre-history, Caragon would lapse into a Dark Age and re-emerge to begin rebuilding her former glory in Ancient Times. By mid-Archaic times, the other powers in the Farrago had conquered the Valgarad Empire and battled over the pieces. Currently under military occupation by the Skald clan Yanti Rikiru.
Emalerina
The Farrago
Skald The Republic of Domos maintains several major mining bases, colonies, and refuelling stations on the moons of a gas giant. The Kingdom of Lissing maintains a small colony and refuelling station.
Llothu
The Farrago
Skald Skald homeworld. Settled by Humans during pre-history. A world of tribes and fighting, leading eventually to no less than four major galactic powers.
Mitunan
The Farrago
Skald Predominantly a Chesh Tarkha world. Small territory held by the The Republic of Domos, who originally discovered the world.
Shammaur
The Farrago
Skald Territory on the world is occupied approximately equally by the Chesh Tarkha, Yanti Rikiru, and the Kingdom of Lissing.
Sylviadna
The Farrago
Skald Originally discovered and colonized by the Kingdom of Lissing. Territory predominantly split between the Yanti Rikiru and the Republic of Domos.
Tiaramyu
The Farrago
Skald Valgarad Originally colonized in early Archaic Times, Tiaramyu was part of the Valgarad Empire. The Empire was torn apart by repeated invasion and conquest by the Skald factions, Makkuth Dynasty, and Y'Hotha Alliance by the end of the Archaic period. Currently under the control of the Chesh Tarkha Skalds who have essentially taken over the Tiaramyu economy, collapsed the government, and instated the rule of their Senate.
Toben
The Farrago
Skald Occupied by the Yanti Rikiru and Chesh Tarkha.
     
     

Garrison
Prodigal Void

Spin

Capitol of the Spinward Confederacy. Occasionally still referred to by its original colonial name, Silver. It was settled as a Commonwealth colony during early Archaic Times and quickly seceded to form the roots of the Spinward Confederacy.

Hadjel
Prodigal Void

Spin

After Jorum split from the Core Commonwealth and joined the Spinward Confederacy, the Commonwealth began to lay heavy political and military pressure on the fledgling Confederacy. Perceiving inherent injustice and fearing the precedent of the Commonwealth bullying compliance from its members, Hadjel was the second planet to succeed from the Commonwealth and join the Confederacy. It was also a co-founder of the UTP in Antiquity.

Jezanne
Prodigal Void

Spin

One of the original Spinward Confederacy colonies settled during Archaic Times, Jezanne was originally and still is a major military base and training facility. Also the third-in on the UTP, they would solidify its permanence and ability to enforce its own edicts. Star name = Lacoma

Jorum
Prodigal Void

Spin

The first mature world to split from Core Commonwealth in Archaic Times and join the Spinward Confederacy. Moderate military, heavy trade. Link world.

Lorringil
Prodigal Void

Spin

Named after a mythological trade god. Settled in late Archaic Times.

Myth
Prodigal Void

Spin

Spinward Confederacy agriculture and trade center, originally settled in early Antiquity.

Nomad
Prodigal Void

Spin

Settled in early Antiquity.

Centin
Twilight

Stroud

A nominally Spinward Confederacy world that has recently rescinded membership to form an independent alliance with Stroud and Ygnus that is very small and very ambitious. Settled in Archaic Times. Lobbying to become a member of the UTP.

Stroud
Twilight

Stroud

Politically and physically on the fringe of the Core Commonwealth and only settled in early Antiquity, Stroud is discussing rescinding Commonwealth membership to form an independent empire that is very small and very ambitious. Stroud is a poor, industrial planet populated by working people. They are currently lobbying to become a member of the UTP.

Ygnus
Twilight

Stroud

A nominally independent world originally settled by and predominantly inhabited by Ptatl in Ancient Times. It has tentatively entered into the small, ambitious Stroud Alliance. It is currently lobbying to become a member of the UTP.
Caragon
The Farrago
Valgarad,
Skald
Settled by Valgarad Humans in pre-history, Caragon would lapse into a Dark Age and re-emerge to begin rebuilding her former glory in Ancient Times. By mid-Archaic times, the other powers in the Farrago had conquered the Valgarad Empire and battled over the pieces. Currently occupied by the Skald clan Yanti Rikiru.
Galadras
The Farrago
Valgarad Settled by Valgarad Humans in pre-history, Galadras would lapse into a Dark Age from which she would never recover. Isolated and alone, all intelligent life would die off from the face of the planet. In late Ancient Times, Humans from Valgarad and Caragon would resettle the planet. By mid-Archaic times, the other powers in the Farrago had conquered the Valgarad Empire and battled over the pieces.
Tiaramyu
The Farrago
Valgarad,
Skald
Originally colonized in early Archaic Times, Tiaramyu was part of the Valgarad Empire. The Empire was torn apart by repeated invasion and conquest by the Skald factions, Makkuth Dynasty, and Y'Hotha Alliance by the end of the Archaic period. Currently under Chesh Tarkha/Skald occupation.
Valgarad
The Farrago
Valgarad Settled by Humans in pre-history, Valgarad would carve a small empire in the Farrago consisting of Valgarad, Caragon, and Galadras. The Dark Age would see all three worlds plunge into chaos and life on Galadras would die out altogether. In Ancient Times, Valgarad would re-establish the empire and expand it to Tiaramyu before being repeatedly conquered and traded amongst the factions of the Skald, Makkuth Dynasty, and Y'Hotha Alliance from mid-Archaic Times to now.

Cacanto
Twilight

Vrudok

Second homeworld of the Vrudok. Destroyed by war and over-exploitation.

Ingunna
Twilight

Vrudok

 

Shaqua
Twilight

Vrudok

"The Clutch" Capital of the Vrudok. Massive, artificial interstellar station.

Sidness
Twilight

Vrudok

 

Tenaris
Twilight

Vrudok

 

Veres
Twilight

Vrudok

 

Vrudokin
Twilight

Vrudok

Homeworld of the Vrudok, destroyed by war and over-exploitation. The world had a slightly erratic and elongated orbit and rapid spin that lead to a fast day-night cycle, violent storms, and rapidly changing temperatures.

Chetrakhu
The Farrago
Y'Hotha  
Juga-Nes'Kahne
The Farrago
Y'Hotha  
Karega
The Farrago
Y'Hotha  
Mrinu-Kantu
The Farrago
Y'Hotha  
T'chkai
The Farrago
Y'Hotha  
Tenku
The Farrago
Y'Hotha  

Bezhysta
Cold Frontier

Zvetaku

Zvetaku world in early stages of Sanctification, the forth to be started.

Gorostrod
Cold Frontier

Zvetaku

Zvetaku world in late stages of reformation. It was the second world to be settled by the Zvetaku and their first transformation of a completely barren and uninhabitable world. Capital Gorobod.

Valentholo
Cold Frontier
Zvetaku Zvetaku world in the late stage of reformation, the third world to be transformed by the Zvetaku. It was the site of the only major Makkuth invasion of Zvetaku territory which occurred in recent Modern History.

Wyslacki
Cold Frontier

Zvetaku

Zvetaku world in initial stages of reformation, the fifth and latest Zvetaku project.

Zvetaku
Cold Frontier

Zvetaku

First reformation project and homeworld of the Zvetaku. Personally chosen by Mikhal Zvetaku as the first Zvetaku settlement, it was a wild but habitable environment. It was originally known as Obov, which is still the name of the capital city, and renamed on Mikhal's death.