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Cities of Beredin
Town Description
Atlac An isolated mining community with a harsh, frontier atmosphere. The town is located on a lake in the Folded Mountains near a series of caverns. Lava extruded caverns provide a base for their mining operations, as well as for a Diarmiad coven. Locally, these Diarmiad are locked in a power struggle. Their factions seek to find a rumoured source of Phenomenal Ataxia hidden deep in the caverns and to take political control of Atlac and its resources. Atlac maintains small industrial factories that produce mostly mining and industrial equipment. Have local tram system to transport people and industrial and commercial goods. Export high quality iron, steel, and minerals.
Brodey A conservative farming community that provides the Mangelta Union with most of its food. The central town is small and is comprised of a lot of small tradesmen and independent merchants that focus on supporting the farming community. Most residents of Brodey are farmers that live on their individual claims. Advanced supplies come from Harcosa and Tindalon and are traded for crops and livestock. Regular, protected caravans provide access to Harcosa and the Southern Air Caravan stop there.
Calamity Hill During their unfortunately rough arrival, the Hillyers crashed their ship onto the top of a high mesa which they later call Calamity Hill. Their settlement grew around the ship on the protective top of the mesa. Later, a group of Exemplars would join them and fortify the ship and much of the mesa as the Calamity Hill Acropolis. It is a high-tech enclave with small but relativley modern produciton facilities capable of building crude fusion and energy weapons and maintaining complex ones. A stop for the Southern Air Caravan.
Carmissi Carmissi is a highly militarized town. Historically, it has had ongoing conflict with the Pavayar and various high plains nomads. With the advent of the Cragsquall army, “petty squabbles” with the locals died down and the Cragsquall became the primary enemy.

The Carmissi are an outgoing, emotional, expressive, and opinionated culture. They are the result of constant immigration and settlement, rather than a traditional tribal people. They are simple and fundamentally peaceful, though determined to protect their own. They place a strong emphasis on food and celebrate frequently and aggressively.

The Carmissi enjoy a diverse economy, growing a variety of food and exporting a variety of minerals. They maintain decent manufacturing and assembly facilities, including very high quality firearms. They import gunpowder and smokeless powder.

Eldrodrim A tough, northern frontier town that values its isolation and freedom. Eldrodrim is a lawless town full of mercenaries and cutthroats where just about anything can be bought and sold for a price. Local tradesmen produce basic goods. A sheltered, rocky bay/fjord surrounded by harsh cliffs provides access to the sea, which fuels the local fishing industry and makes Eldrodrim the alternate shipping point of choice for questionable cargoes. The town provides a fairly harsh but independent lifestyle for its residents. Eldrodrim is in a relatively cool climate and can be quite snowy in winter. Harsh storms blow in from the sea unexpectedly all year round. Food and alcohol are expensive, life is cheap.
Enegal A town on the verge of an Ataxially corrupt penninsula. They maintain a large standing army and aggressive militia program to deal with corruptions and bandits. The benificent mayor is slowly building a wall to seal off the entire dangerous Hamshuru peninsula. The wall is to stretch from the coast just south of Enegal all the way to the east coast of Bereden. It is to be built in two stacked ten-foot-tall layers, the second slightly thinner than the first to be started once the bottom is done. The mayor has just begun construction, which could conceivably take a few hundred years. Much of their industry involves masonry and the manufacture of construciton equipment. They also manufacture simple weapons. They have a huge export business which fuels their construction efforts, including construction materials, tools and equipment, and concrete and its components. The town government pays well for skilled and manual labour, actively employing architects, miners, and experienced construction personnel. There is a relatively large sect of Hillyers that both monitor and participate in the development of construction materials and techniques. Exemplars are also present to assist in defensive actions, training, and theory. Enegal is a less-frequent stop for the Southern Air Caravan.

The town and, in particular, its mayor are obsessed with defense and fortification, solid functional architecture, construction materials, and the repression of Ataxia on the Hamshuru Peninsula.
Freeport A primarily fishing and lightly agrarian city on the southern tip of the Hamshuru Peninsula. Semi-barracaded against the corruptions and bandits of the Peninsula. Maintain limited ship trade and very limited overland routes. Quietly, almost desperately, independent; manufacturing their own weapons, equipment, supplies.
Gallos A moderately sized town on a river that winds from the Red Mountains, through the Ridgemaze, and out to the ocean. It is a convenient trade stop between Kanduambet and the Mangelta Union and has good river access to the resources of both the ocean and the Ridgemaze. A stop for the Southern Air Caravan.
Gnotholon A crazy, sprawling town built into and around a sheer mountain face. Here, mad Ayan-Ganya plots to take over the world with his army of mad followers. Everyone has a chosen role to keep the society running and moving toward global domination. Maintain production facilities capable of manufacturing flintlocks and crude cartrige firing muskets.

No urban planning is practiced and those who wish to join the Cragsquall society just move in and build or take a place in society. Little policing is done by the Cragsquall army past ensuring that no action is taken or planned against itself or the Orimus. Power and social position is generally seized by people through personal might or their ability to form and organize powerful groups. Most physically powerful types end up in the Cragsquall Army so “bully” mentality is not always an issue. The sprawling military town draws a strange mix of people. Those who are running from or don’t fit into the social structure of other towns often wind up in Gnotholon. Outlaws can operate from there, providing they don’t take action against the Cragsquall. Those with exceptional equipment may find themselves conscripted or robbed.

Harcosa A large, bustling port city that thrives on trade, fishing, and manufacturing that includes wire and machined parts. Manufacturing facilities are industrial revolution era and fairly extensive in size and capability. Harcosa is the nominal capital of the Mangelta Union and a stop for the Southern Air Caravan.
Jebelladon Highly corrupted, ravaged town in the hills near the Ataxial manifestation on the Hamshuru Penninsula. Jebelladon is a wild and dangerous place. Former farming and and light mining community, trading partner of Enegal. Now full of corruptions, which are accepted as normal citizens. There is a draw to the place, as it provides shelter, a sense of order and community, and a place to congregate and trade for barbarians, bandits, and corruptions. There is no law or government. Those who wish to build build what they want to, where they want to. Those who wish to smash or farm or craft do so where they want to, when they to. Buildings, houses, and businesses tend to be barracaded against random rampages. A lot of business is handled in trade rather than for cash. It is a chaotic and often dangerous place but a little can be turned into a lot if one is tough and wise and innovative. There are few average people in a town of danger, ruin, and opportunity.
Kanduambet The town is large and sprawling desert hot-spring oasis, somewhat mysterious, and host to a diversity of residents from a variety of cultural backgrounds. It is home to a variety of farmers and traders and maintains a large central market. The loose senatorial government actively encourages trade and immigration. There is a large, secretive population of Diarmiad worshipping the Ataxial hills to the east. The Diarmiad are generally mistrusted and hated, since they will occasionally tip over the edge and mutate, running amok in town. There is a healthy population of Kracies working from Kanduambet, feeding off the corruption that takes place in the desert and practicing their dark corruption and sacrifice rituals. There are a fair number of “natural corruptions” wandering the desert and hills around the town.
Pavayar The village of the Pavayar tribe located at the foot of Mount Pavayar. The Pavayar are a native farming and hunting based tribe who are wary of adopting more advanced technologies. While they are not afraid of technology, it is generally appraised by their Leader and outlawed if it is deemed a danger to their traditional culture. The Pavayar have an ongoing and occasionally stormy relationship with the Ridgerunners who cross the Red Mountains to trade, raid, or co-mingle with them. The Pavayar are wary of the Ridgerunners but have forged close friendships with some of them. They are exceptional fabric workers, hunters, and calvary. They lead a simple lifestyle cnetered around family and a lifelong leader chosen by Elders. Wandering familial sub-tribes migrate around the village.
Tindalon Tindalon is a walled town formed around an ancient colonization site and is the military hub of the Mangelta Union. It harbours an ancient but functional fusion generator and small production facilities. The high-survivabiity generator has a reasonable supply of spare parts and is rated for a lifespan of a thousand years or more with simple maintenance. The facility includes processors that will turn simple hydrogen into deuterium-tritium fuel and store it for use. Tindalon has supplimentary power generation in the form of a waterwheel and windmills. Their supply of electricity is fairly regular, though fuel for the fusion plant is on and off based on hydrogen supply which comes primarily through trade with the Angels. Tindlon exports energy to the rest of the union and runs scattered mining operations in the Ridgemaze. It is also the base for Mangelta military operations against the Ridgerunners and Redpeak Pass. Mangeltan scientific studies and tax collection are coordinated in Tindalon. It is a stop for the Southern Air Caravan. It has a small but relatively advanced manufacturing industry that builds hammer & cartridge firearms, including automatic weapons. Machined parts come from Harcosa, smokeless powder and gunpowder are traded from Kanduambet. The walled town, or original settlement, is relatively small and crowded. Disorganized settlements and small farms sprall out around it.
Redpeak Pass Once a proud fortified town controlling the strategic pass from the Ridgemaze through the Red Mountains to the Highland Valley, Redpeak pass is now largely abondoned and partially in ruins. Redpeak has repeatedly changed hands between Ayan-Ganya’s Cragsquall Army, the Mangelta Union, the Ridgerunners, and, occasionally, the Pavayar and Calamity Hill Exemplars. There are a few stout locals that remain and rebuild the ruins when invaders aren’t tearing them back down. Redpeak is generally a wild and dangerous place.
Rivulet Satellite village of Calamity Hill. Rivulet evolved into a small fishing-farming town with close trade and military ties to Calamity Hill. Local trades people provide local supplies and provide food for Calamity Hill in exchange for technology and power.
Simpori Simpori is a tribally based town which maintains close ties with Kanduambet but enjoys a significnatly different, wetter culture. Simpori is one of the major trading and shipping ports on Beredin, with frequent, aggressive trade missions from Kanduambet, Freeport, and cities on Joryssa/Chejjna. They have a strong beliefs in Atinthanostral magic, with a highly developed mythology that combines spirituality and Ataxia. Simpori is one of the few cities on Beredin with a ready supply of trees and has a particularly good port location and series of beaches. Simpori attracts sea farers, Diarmiad, Kracies, and traders. It enjoys robust Lorringil representation. Simpori maintains controls on all trade throughput. Their standing army is essentially a tribal police force enforcing trade, basic order, and tribal law. Simpori maintains close ties with Kanduambet, insisting that all overland trade come through representatives there and relying on Kanduambet for defense in the face of any serious military invasion. Most powers leave them at peace for several reasons. The triabal city would difficult to control due to their loose existing structure and tightly held traditional values. They are approachable only by sea, through heavy forest, or down the single caravan route. In addition, their independence allows the use of the port facilities by many other citystates, who would stand up to defend them in order to preclude their control by a less accomodating force.

They export Ataxial trinkets, fish and shellfish, fruits, wood and medicine. They are exceptional at ship repair and maintain efficient dock facilities. They have developed tribal medications that seem to be effective against Attaxial corruption, based on shellfish, jungle berries, local animal blood, seawater, local dirt, hair, etc. Their ritually prepared medications boost the immune system, nulify attaxia, and heal wounds. They have recipes for a variety of narcotics, poisons, painkillers, and mood alterers. They also export “pet monkeys” called rogi, or “mini-kings”.
Southpeak A semi-industrialized town south of Redpeak Pass in the rocky Ridgemaze. Trade extensively where they can, buying up resources and crafting them into tradeable product. Sprawling and individualistic. Loose government, the town will often factionalize and different sections will trade with outsiders unfriendly to each other. Rough and harsh. Rivers run down from the Red Mountains. Lava springs are used in smithing, producing a distinctively hard black metal. Maintain crude strip mining outposts along the face of the Red Mountains.
Valley Springs Predominantly agrarian village to the north, Highland Valley side of Redpeak. As Redpeak began to collapse, many citizens settled in and around a cluster of hot, freshwater springs. Much farming and centralized trade. Central town with radiating farms. Conservative and sick of outsiders but generally cautiously accepting.