Autocannon |
2 |
A multi-barreled weapon
that produces a shower of projectiles. The barrels may be fired singly or
multiply in sequence. The projectiles may rely on mass and speed
for
damage or may incorporate small explosive or plasma charges for an
extra punch. Can be used effectively as a spray to combat incoming
missiles or fighters, though they are not particularly effective against a target
with any bulk or distance. |
BioCannon |
4 |
A favourite weapon of the Vrudok, the biocannon fires
large, undirected shells full of toxins or bacteria which will infect and
corrupt a planet's ecosystem. Handy for clearing away pesky
natives and annoying indigenous lifeforms before exploiting a
planet's juicy natural resources. |
Magnum |
4 |
Developed by Azatlath
Advanced Construction, the Magnum is crude but exceptionally
effective. The Magnum, fundamentally, is a great big gun that fires
massive, unguided rockets. The gun is massive and long and is used
only on the largest of capital ships. A variety of warhead types can be purchased in
compatible shell casings, though the rockets often do as much damage
through mass and velocity as from any payload they may carry. The
Magnum uses a multistage launch, initially igniting a chemical
charge in the base of the rocket to give an initial high velocity.
Gravity drivers take over and further accelerate the rocket as it
travels along its launch rails. As the rocket approaches its target,
a secondary boost charge is triggered by an onboard biocomputer that
further increases its velocity. The Magnum has a slow rate of fire,
limited by the time it takes the automated system to load the
rockets into the launch tube and the lengthy acceleration during
firing, but it tends to pack a big punch and is most extremely
effective against capitol ships, stations, and for planetary
bombardment. Even larger capital ships that are hit by the high
velocity projectile are often "blown off course". |
Mass Driver |
4 |
A generic term for weapons that propel unpowered and
unguided projectiles down a long tube using a gravitational field.
Mass drivers can generally use either pre-manufactured or improvised
projectiles, like small chunks of rock or stellar debris. Smaller
models can be used in close combat, while larger ones are generally
intended for slower, massive targets like capital ships, stations,
and planets. |
Minigun |
1 |
A smaller version of the autocannon. Generally
designed for defensive use against incoming missiles and fighters.
The minigun is designed to fill the space around a ship with a cloud
of high velocity, defensive projectiles. |
MIRP |
1 |
Mulitple Impact Rocket Pod.
A weapons system designed to fire a formation of unguided rockets at
a target in the hopes that some of them will hit. |
Nova |
3 |
Discharges a cloud of
high velocity, short range plasma pellets.
Nova tubes mounted on ships are often employed
like flak to intercept incoming missiles and fighters. An
effective weapon at close range, though at a distance the plasma
disperses and burns out. |
Nova II |
3 |
The Nova II
variation mounted a Nova tube in a missile and allowed it to be
launched toward a distant target. Using proximity detonators and an
onboard biocomputer, the Nova II projectile would determine the
optimal time to release its cloud of plasma pellets in order to
affect the chosen target. The cloud of pellets could be delivered to
distant targets, including larger ships and flights of fighters or
missiles. |
SuperNova |
4 |
The SuperNova is the
ultimate in Nova technology. Its projectiles are size of some
fighters, incorporating an advanced biocomputer, a Nova tube, and a
contained fusion reactor that acts as both fuel for the Nova tube
and power for the SuperNova systems. The SuperNova acts like a
highly advanced landmine, analyzing targets and discharging Nova
clouds until it is destroyed. It even has a small integrated grav
drive that it can use to orient itself and slowly propel itself
toward hot spots in combat. |
Coilgun |
2 |
A generic term for weapons that propel unpowered and
unguided, ultra-high-speed projectiles down a long tube with a series of
localized electromagnetic fields. A series of electromagnetic coils is placed in a
launch tube and they accelerate the projectile, with coils ahead pulling the
projectile and coils behind pushing the projectile. A variety of
projectile types are available that deliver a variety of payloads to
the target. |
Railgun |
2 |
A generic term for weapons that propel unpowered and
unguided, ultra-high-speed projectiles down a long tube
using a
magnetic field. A conductive projectile is placed on a pair of
conducting rails which propel it via an electromagnetic field, the
Lorenz force.
The high high current pulse necessary to propel the projectile
generally comes through some sort of capacitor network. |