Batteries, Power |
A battery stores power over a long period of time. A
starship in the midst of a heated conflict is generally
hard-pressed to provide the enormous amounts of power to sustain
battle. Massive starship batteries constantly take in and store the
energy produced by the ship's reactors. Batteries can take the form
of capacitive networks, rechargeable chemical cells, and
fuel cells. |
Batteries, Weapons |
A battery of weapons is a set of weapons which all
fire simultaneously to increase their effect over that of a single
weapon or group of weapons fired singly. They can be used to
increase the damage effect of the weapon system or to increase the
weapon's area of effect, making it easier to hit evasive targets
or targets whose exact location is unknown. |
Berth |
A berth is an area of a starship set aside to house
a living being. Berths generally include at least a seat and some
personal or public space for entertainment, eating and sleeping. The
quality of the living arrangements vary significantly from starship
to starship. Cryogenic berths are also possible, freezing the
passenger in stasis during the trip. |
Bio-space |
Larger vessels may include green-space for
entertainment and leisure or the production of renewable crops to
sustain the crew. This may include small or large hydroponic
operations. |
Cargo Space |
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In their most primitive form, capacitors are
comprised of a pair of metal plates placed very closely together and
separated by a dielectric material. Capacitors can gradually build
up a large charge and release it all at once. On starships, ultracapacitors replace traditional
metal plates with carbon nanotube matrices and are used for short-term
power storage during distribution and to provide high-current spikes to systems like
weapons, shields, and drives when needed. Capacitors are also
useful in weeding out spurious noise and the instantaneous
fluctuations in power associated with normal spaceflight and
combat. |
Communications |
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Computers |
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Crew Quarters |
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Docking bay |
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Drives |
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ECM |
Electronic Counter-Measures encompass a variety of
equipment, generally associated with communications equipment,
that actively attempt to foil the targeting and tracking
capabilities of enemy ships and missiles. Less complicated and
easier to successfully employ than stealth technology, ECM tends
to broadcast that the ship employing it is there. |
Emergency power |
Generally a small, simple, self-sustaining power
source attached to the Safe, which will provide enough power to
sustain life in emergencies. |
Fuel storage |
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Isolators |
Isolators regulate the flow of power in a starship.
They ensure that energy travels from its source to the systems and
that none feeds back and disrupts the power source or flows to the
wrong systems at the wrong time. |
Life support |
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Mining laser |
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Factory |
Some ships have the facilities to process raw
materials into refined materials or process materials into finished
goods. |
Power Systems |
Starship power systems generally involve a reactor
which ultimately creates electrical power. The electrical power is
conditioned through transformers and its flow controlled by
isolators. The electricity is directed towards the systems or
stored for later use in batteries. Before being applied to
systems, it will conditioned through capacitors. Carbon nanotube
ultracapacitors may
also provide bursts of energy beyond the levels the power systems
can normally produce. |
Reactors |
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Repair Systems |
Can be one or several of a variety of repair
systems. Repairs can be performed by living beings, nanites,
robots, or biots. |
Safe |
Know by a variety of terms by a variety of
organizations, people and marketing campaigns, the Safe, Bridge,
or Vault is usually well protected, often with a set of internal
armour and sometimes shield generators, in the center of the
starship. It often includes or is surrounded by other critical
systems like life support, the neural control transmission pod,
and emergency power. The Safe is the control room for the ship and
is designed varyingly Spartan to ostentatious. Small or
uncomplicated ships may only provide only meager accommodation for
a single person while larger ships may provide comfortable
quarters for captain and redundant crew. Somewhat unused on a
well-functioning neurally controlled ship, the
Safe becomes one's best friend and only shelter in times of real
crisis. |
Science space |
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Security |
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Sensors |
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Troop space |
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Weapons |
Can be mounted internally or in a variety of turret
styles. |