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Back to Saleen Index
Nations of Saleen
Beredin |
Carmissi Empire
The Carmissi have a long tradition of warrior culture but
have, over the centuries, evolved a strong culture of art,
philosophy, and technological development. One of Beredin's
larger organized states, the city of Carmissi has actively
developed satellite settlements to grow their empire, expand
and protect their borders, and to facilitate trade and
exchange with their neighbours. On one hand, the Carmissi
people tend to be emotional, expressive, and opinionated. On
the other, they value a simple, peaceful existence and
celebrate food, learning, and artistic expression. They are
a political and not religious people, motivated by tangibles
like money, pride, property, and power. There are a number
of factions actively vying for power and control within the
Empire's dynamic political environment. Carmissi maintains a
strong, organized, well-equipped army and demands at least
one year compulsory service from all its citizens when they
turn 18. Carmissi specializes in sustinance crops,
livestock, and practical industry. They are not high on
luxuries but produce high quality, sensible goods to promote
the survival of their Empire. They are one of the few states
on Saleen capable of producing quality firearms, though the
smokeless powder they use in their ammunition is imported.. |
Cragsquall
The city of Gnotholon spent centuries in relative peace in
the Highland Valley until they crowned Ayan-Ganya their
child-king. Charismatic, proud, and quite mad,
Ayan-Ganya was determined to rule the world. He would order
the little tunnels and dead lava-tubes Gnotholon had used as
part of the city dug into great caverns and tunnels and his
palace, the Citadel, to be the greatest and largest of
these. He would gather mercenaries, cut-throats, and
vagabonds from far and wide, also conscripting several local
nomadic barbarian tribes, under under the banner of the
Cragsquall Army. He would conceive and construct the power
structure of his fledgling empire, with himself as the
all-powerful Orimus, with Generals below him and his
personal guard, the Dictae, beside him. He would structure
and arm the Cragsqull Army and turn them loose on the land
like a swarm of scavenger bugs. The Cragsquall survive
through subsistence farming, scavenging, and raiding.
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Hillyers
A relatively recent young power structure on Saleen, being
founded only a couple of hundred years ago. The ancestors of
the Hillyers were the crew of a Core Commonwealth scientific
survey ship examining the ataxial phenomena in the system.
Through ataxial taint and the actions of the Diarmiad, the
ship was sabotaged and forced down on top of what is now
Calamity Hill. The ship itself was damaged beyond repair,
though much of the hull and many of the systems remained
intact and functional. It became the center of the Hillyer
movement, what is now known as the Calamity Hill Acropolis.
The Acropolis itself is generally locked down and accessible
only to Hillyers, members of the Calamite Exemplars, or
their specific guests. Most interaction with the public
occurs in the town of Rivulet or through the Hillyers
field workers that travel across Saleen. The Hillyers still
strive to learn what they can about ataxia, as well as
generally attempting to control and contain the spread of
"bad" technology and spread "good technology". The Hillyers
maintain expansion colonies, often with the help of the
Exemplars, including Civit and Rivulet. |
Kanduambet Territory
Kanduambet is a large, bustling, and technically
independent city. Due to its size and the considerable power
held by its government and some of its citizenry, it is
essentially a leader in a variety of alliances. It maintains
exceptionally close ties with the port of Simpori, and the
Simpori leaders will not deal with any trade from Beredin
that is not formally brokered through Kanduambet first.
Access to Simpori through the Kanduambet Pass is controlled
through the jointly run fortress of Alamir. Silver and Rage
are both direct offshoots of Kanduambet's religious
community and are tied directly to the city's affairs and
politics. Maharandim is a caravanserai, essentially a small
town developed to facilitate regional trade, and is owned
and operated by business interests from Kanduambet.
Likewise, Junim is a mining town and trading spot whose
origins lie in the pocketbooks of Kanduambet. While it is
technically a singular city, Kanduambet holds a great deal
of territorial power and sway in the area.
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Mangelta Union
The Mangelta Union is one of the more organized and
formalized states on Saleen, being essentially a symbiotic
consortium of cities and towns. Each city and town in the
union provides something and takes something out of the rest
of the Union, whether the contribution be military might,
food, trade and manufacturing, or power production. The
Union is quite technologically advanced, to the point where
it actually has a functioning fusion generator scavenged
from a wrecked starship installed in the city of Tindalon,
which distributes power to the other major members of the
Union. Some members of the union, particularly Harcosa, have
fairly advanced manufacturing sectors, capable of producing
decent grade firearms and ammunition from imported smokeless
powder, The Mangelta Union has a strong, formal military
backbone to its culture. It is a cold, precise military that
also oversees the civilization's science, technology, and
engineering in addition to an army's more traditional
border-guard and civil policing duties. |
Northern Free States
An informal, unstructured agreement between practically
every city-state north of the Folded Mountains. The Northern
Free States agreement helps make each northern city state
aware of the others and keeps them from killing each other
off or degrading into "world war". It encourages mutual
protection of the north from common enemies, like ataxial
corruptions or southern invaders. There is no formal
government or structure to the Northern Free States beyond
each state's commitment to independence and word-bond to the
other states. The agreement does not preclude or prevent
short-term conflicts between members. |
Pavayar
A "native" warrior-culture tribe in the Highland Valley of Beredin. They seem to be descended from Bjaki whose arrival on Saleen dates back
well into the prehistoric era. The Pavayar are a simple, independent culture that seeks to take care of its own through farming, hunting, and
generally living off the land. The tend to avoid technology in all but the most useful of circumstances, which tends to involve using higher
tech weapons to even odds against their enemies. While not an aggressive people, they proactively protect their village from the threats around
them and are currently in constant conflict with the Cragsquall Army.
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Kingdom of Simpori
A tribal deeply steeped in tradition, superstition, and
chaos worship. They would be a minor, backwater place
where it not for their dominant control of the majority of
wood on Beredin, as well as being the major seaport on the
north western face of the continent. For the most part, the
Simpori tribes want little to do with outsiders and have
strong old agreements in place with Kanduambet that allow
Kanduambet an enormous amount of control in supervising
trade through Simpori and in her civil defense.
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Southern Light
An alliance conceptualized by the mayor of
Enegal, as a unification of all the cities of the Hamshuru
Peninsula against the ataxial corruption there. So far,
there is little unification, with only Tigrib supporting the
cause of the Southern Light. Southern Light supporters are
extremely active in the Hillyer/Exemplar enclave of Civit,
using it as a forward base and encouraging it to formally
join their cause. They are also active recruiters in the
more civilized towns on the peninsula, Freeport, Annuruk,
and Shallamu, though none have shown real interest in
forging a lasting alliance. |
Chejjna |
Comari
The Comari are a particularly complex group: more a society
than a tribe or nation, though they have characteristics of
all three. The Comari are a group that inhabit the majority
of the continent of Chejjna, including the Plains of
Gudjinai and Comari Wood. They consist of four different
traditional barbaric tribes who share a pantheon of gods and
inhabit the same national territory, exchanging control of a
number of cities through political and military conflict.
The Comari are somewhat barbaric as a whole: their activites
including farming, hunting, trading, mining, and war. They
craft, not manufacture. |
Ghadim
Ghadim is wedged along the western coast of Chejjna. The
original settlement was believed to be the result of the
survivors of a crashed Makkuth starship settling the island
of Mal Isle, digging their settlement into the side of Mount
Sastameriu. The Ghadim culture is divided into six ruling
houses from which one ruling Szuveran is chosen. The
Szuveran grants land to the houses through a kind of feudal
pyramid scheme and cut-throat politics and subterfuge are
commonplace. Apart from the political landowners are the
Malorici, the warrior class who have given up the right to
own land to pursue the internal path of honour and personal
betterment, of humility and service.
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Joryssa |
Republic of Bisruk
Perhaps the largest, most stable and peaceful country on Saleen. The Republic of Bisruk is a collection of city states on and around the Plains
of Silloris on Joryssa. They are mostly isolated from the
barbarism of Chejjna and Beredin and subjected to only
moderately active ataxial corruptions and are able to
maintain a quiet, practical existence. The members of the
Republic work together and compliment each others'
abilities, allowing Bisruk to produce quality goods from
ships to firearms, from food to art. Bisruk is made up of
progressive, work-together city states whose ideal life is
to survive and thrive. With their quiet, head-down attitude,
Bisruk is an excellent place for newcomers to Saleen to fit
in and build a quiet, productive little life for themselves.
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Ceredinus
Located in an isolated upland valley, Cerdinus is protected
and independent. It strives to remember and learn from the
past, from the stars where Salinians came from. Cerdinus
actively reaches out to the other cultures of Saleen, trying
to make their own little state the best it can be, focusing
on art, architecture, and trade.
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Urartu
A culture of purity, isolation, and cleansing. Consisting
of northern island villages united under the Urartu King,
their attitude is that island isolation has left them pure
and untainted by chaos. They see the mainland as dirty,
filthy, and corrupt and themselves as rightful cleansers.
Primarily sustenance farmers and fishermen, they also train
for and enact occasional raids on the mainland to smite the
wicked and carry away a few valuables in the process. Decent
warriors but their numbers are too small and their idealism
a little too gullible to be a real threat to anyone on the
mainland.
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