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Nations of Saleen
Beredin
Carmissi Empire
The Carmissi have a long tradition of warrior culture but have, over the centuries, evolved a strong culture of art, philosophy, and technological development. One of Beredin's larger organized states, the city of Carmissi has actively developed satellite settlements to grow their empire, expand and protect their borders, and to facilitate trade and exchange with their neighbours. On one hand, the Carmissi people tend to be emotional, expressive, and opinionated. On the other, they value a simple, peaceful existence and celebrate food, learning, and artistic expression. They are a political and not religious people, motivated by tangibles like money, pride, property, and power. There are a number of factions actively vying for power and control within the Empire's dynamic political environment. Carmissi maintains a strong, organized, well-equipped army and demands at least one year compulsory service from all its citizens when they turn 18. Carmissi specializes in sustinance crops, livestock, and practical industry. They are not high on luxuries but produce high quality, sensible goods to promote the survival of their Empire. They are one of the few states on Saleen capable of producing quality firearms, though the smokeless powder they use in their ammunition is imported..
Cragsquall
The city of Gnotholon spent centuries in relative peace in the Highland Valley until they crowned Ayan-Ganya their child-king.  Charismatic, proud, and quite mad, Ayan-Ganya was determined to rule the world. He would order the little tunnels and dead lava-tubes Gnotholon had used as part of the city dug into great caverns and tunnels and his palace, the Citadel, to be the greatest and largest of these. He would gather mercenaries, cut-throats, and vagabonds from far and wide, also conscripting several local nomadic barbarian tribes, under under the banner of the Cragsquall Army. He would conceive and construct the power structure of his fledgling empire, with himself as the all-powerful Orimus, with Generals below him and his personal guard, the Dictae, beside him. He would structure and arm the Cragsqull Army and turn them loose on the land like a swarm of scavenger bugs. The Cragsquall survive through subsistence farming, scavenging, and raiding.
Hillyers
A relatively recent young power structure on Saleen, being founded only a couple of hundred years ago. The ancestors of the Hillyers were the crew of a Core Commonwealth scientific survey ship examining the ataxial phenomena in the system. Through ataxial taint and the actions of the Diarmiad, the ship was sabotaged and forced down on top of what is now Calamity Hill. The ship itself was damaged beyond repair, though much of the hull and many of the systems remained intact and functional. It became the center of the Hillyer movement, what is now known as the Calamity Hill Acropolis. The Acropolis itself is generally locked down and accessible only to Hillyers, members of the Calamite Exemplars, or their specific guests. Most interaction with the public occurs in the town of Rivulet or through the Hillyers  field workers that travel across Saleen. The Hillyers still strive to learn what they can about ataxia, as well as generally attempting to control and contain the spread of "bad" technology and spread "good technology". The Hillyers maintain expansion colonies, often with the help of the Exemplars, including Civit and Rivulet.
Kanduambet Territory
Kanduambet is a large, bustling, and technically independent city. Due to its size and the considerable power  held by its government and some of its citizenry, it is essentially a leader in a variety of alliances. It maintains exceptionally close ties with the port of Simpori, and the Simpori leaders will not deal with any trade from Beredin that is not formally brokered through Kanduambet first. Access to Simpori through the Kanduambet Pass is controlled through the jointly run fortress of Alamir. Silver and Rage are both direct offshoots of Kanduambet's religious community and are tied directly to the city's affairs and politics. Maharandim is a caravanserai, essentially a small town developed to facilitate regional trade, and is owned and operated by business interests from Kanduambet. Likewise, Junim is a mining town and trading spot whose origins lie in the pocketbooks of Kanduambet. While it is technically a singular city, Kanduambet holds a great deal of territorial power and sway in the area.
Mangelta Union
The Mangelta Union is one of the more organized and formalized states on Saleen, being essentially a symbiotic consortium of cities and towns. Each city and town in the union provides something and takes something out of the rest of the Union, whether the contribution be military might, food, trade and manufacturing, or power production. The Union is quite technologically advanced, to the point where it actually has a functioning fusion generator scavenged from a wrecked starship installed in the city of Tindalon, which distributes power to the other major members of the Union. Some members of the union, particularly Harcosa, have fairly advanced manufacturing sectors, capable of producing decent grade firearms and ammunition from imported smokeless powder, The Mangelta Union has a strong, formal military backbone to its culture. It is a cold, precise military that also oversees the civilization's science, technology, and engineering in addition to an army's more traditional border-guard and civil policing duties.
Northern Free States
An informal, unstructured agreement between practically every city-state north of the Folded Mountains. The Northern Free States agreement helps make each northern city state aware of the others and keeps them from killing each other off or degrading into "world war". It encourages mutual protection of the north from common enemies, like ataxial corruptions or southern invaders. There is no formal government or structure to the Northern Free States beyond each state's commitment to independence and word-bond to the other states. The agreement does not preclude or prevent short-term conflicts between members.
Pavayar
A "native" warrior-culture tribe in the Highland Valley of Beredin. They seem to be descended from Bjaki whose arrival on Saleen dates back well into the prehistoric era. The Pavayar are a simple, independent culture that seeks to take care of its own through farming, hunting, and generally living off the land. The tend to avoid technology in all but the most useful of circumstances, which tends to involve using higher tech weapons to even odds against their enemies. While not an aggressive people, they proactively protect their village from the threats around them and are currently in constant conflict with the Cragsquall Army.
Kingdom of Simpori
A tribal deeply steeped in tradition, superstition, and chaos worship. They would be a minor, backwater  place where it not for their dominant control of the majority of wood on Beredin, as well as being the major seaport on the north western face of the continent. For the most part, the Simpori tribes want little to do with outsiders and have strong old agreements in place with Kanduambet that allow Kanduambet an enormous amount of control in supervising trade through Simpori and in her civil defense.
Southern Light
An alliance conceptualized by the mayor of Enegal, as a unification of all the cities of the Hamshuru Peninsula against the ataxial corruption there. So far, there is little unification, with only Tigrib supporting the cause of the Southern Light. Southern Light supporters are extremely active in the Hillyer/Exemplar enclave of Civit, using it as a forward base and encouraging it to formally join their cause. They are also active recruiters in the more civilized towns on the peninsula, Freeport, Annuruk, and Shallamu, though none have shown real interest in forging a lasting alliance.

Chejjna
Comari
The Comari are a particularly complex group: more a society than a tribe or nation, though they have characteristics of all three. The Comari are a group that inhabit the majority of the continent of Chejjna, including the Plains of Gudjinai and Comari Wood. They consist of four different traditional barbaric tribes who share a pantheon of gods and inhabit the same national territory, exchanging control of a number of cities through political and military conflict. The Comari are somewhat barbaric as a whole: their activites including farming, hunting, trading, mining, and war. They craft, not manufacture.
Ghadim
Ghadim is wedged along the western coast of Chejjna. The original settlement was believed to be the result of the survivors of a crashed Makkuth starship settling the island of Mal Isle, digging their settlement into the side of Mount Sastameriu. The Ghadim culture is divided into six ruling houses from which one ruling Szuveran is chosen. The Szuveran grants land to the houses through a kind of feudal pyramid scheme and cut-throat politics and subterfuge are commonplace. Apart from the political landowners are the Malorici, the warrior class who have given up the right to own land to pursue the internal path of honour and personal betterment, of humility and service. 

Joryssa
Republic of Bisruk
Perhaps the largest, most stable and peaceful country on Saleen. The Republic of Bisruk is a collection of city states on and around the Plains of Silloris on Joryssa. They are mostly isolated from the barbarism of Chejjna and Beredin and subjected to only moderately active ataxial corruptions and are able to maintain a quiet, practical existence. The members of the Republic work together and compliment each others' abilities, allowing Bisruk to produce quality goods from ships to firearms, from food to art. Bisruk is made up of progressive, work-together city states whose ideal life is to survive and thrive. With their quiet, head-down attitude, Bisruk is an excellent place for newcomers to Saleen to fit in and build a quiet, productive little life for themselves.   
Ceredinus
Located in an isolated upland valley, Cerdinus is protected and independent. It strives to remember and learn from the past, from the stars where Salinians came from. Cerdinus actively reaches out to the other cultures of Saleen, trying to make their own little state the best it can be, focusing on art, architecture, and trade.
Urartu
A culture of purity, isolation, and cleansing. Consisting of northern island villages united under the Urartu King, their attitude is that island isolation has left them pure and untainted by chaos. They see the mainland as dirty, filthy, and corrupt and themselves as rightful cleansers. Primarily sustenance farmers and fishermen, they also train for and enact occasional raids on the mainland to smite the wicked and carry away a few valuables in the process. Decent warriors but their numbers are too small and their idealism a little too gullible to be a real threat to anyone on the mainland.