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Cities of Beredin
Town |
Description |
Atlac |
An isolated
mining community with a harsh, frontier atmosphere. The
town is located on a lake in the Folded Mountains near a
series of caverns. Lava extruded caverns provide a base
for their mining operations, as well as for a Diarmiad
coven. Locally, these Diarmiad are locked in a power
struggle. Their factions seek to find a rumoured source of
Phenomenal Ataxia hidden deep in the caverns and to take
political control of Atlac and its resources. Atlac
maintains small industrial factories that produce mostly
mining and industrial equipment. Have local tram system to
transport people and industrial and commercial goods.
Export high quality iron, steel, and minerals.
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Brodey |
A conservative
farming community that provides the Mangelta Union with
most of its food. The central town is small and is
comprised of a lot of small tradesmen and independent
merchants that focus on supporting the farming community.
Most residents of Brodey are farmers that live on their
individual claims. Advanced supplies come from Harcosa and
Tindalon and are traded for crops and livestock. Regular,
protected caravans provide access to Harcosa and the
Southern Air Caravan stop there. |
Calamity
Hill |
During their
unfortunately rough arrival, the Hillyers crashed their
ship onto the top of a high mesa which they later call
Calamity Hill. Their settlement grew around the ship on
the protective top of the mesa. Later, a group of
Exemplars would join them and fortify the ship and much of
the mesa as the Calamity Hill Acropolis. It is a high-tech
enclave with small but relativley modern produciton
facilities capable of building crude fusion and energy
weapons and maintaining complex ones. A stop for the
Southern Air Caravan. |
Carmissi |
Carmissi is a
highly militarized town. Historically, it has had ongoing
conflict with the Pavayar and various high plains nomads.
With the advent of the Cragsquall army, “petty squabbles”
with the locals died down and the Cragsquall became the
primary enemy.
The Carmissi are an outgoing, emotional, expressive, and
opinionated culture. They are the result of constant
immigration and settlement, rather than a traditional
tribal people. They are simple and fundamentally peaceful,
though determined to protect their own. They place a
strong emphasis on food and celebrate frequently and
aggressively.
The Carmissi enjoy a
diverse economy, growing a variety of food and exporting a
variety of minerals. They maintain decent manufacturing
and assembly facilities, including very high quality
firearms. They import gunpowder and smokeless powder.
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Eldrodrim |
A tough,
northern frontier town that values its isolation and
freedom. Eldrodrim is a lawless town full of mercenaries
and cutthroats where just about anything can be bought and
sold for a price. Local tradesmen produce basic goods. A
sheltered, rocky bay/fjord surrounded by harsh cliffs
provides access to the sea, which fuels the local fishing
industry and makes Eldrodrim the alternate shipping point
of choice for questionable cargoes. The town provides a
fairly harsh but independent lifestyle for its residents.
Eldrodrim is in a relatively cool climate and can be quite
snowy in winter. Harsh storms blow in from the sea
unexpectedly all year round. Food and alcohol are
expensive, life is cheap. |
Enegal |
A town on the
verge of an Ataxially corrupt penninsula. They maintain a
large standing army and aggressive militia program to deal
with corruptions and bandits. The benificent mayor is
slowly building a wall to seal off the entire dangerous
Hamshuru peninsula. The wall is to stretch from the coast
just south of Enegal all the way to the east coast of
Bereden. It is to be built in two stacked ten-foot-tall
layers, the second slightly thinner than the first to be
started once the bottom is done. The mayor has just begun
construction, which could conceivably take a few hundred
years. Much of their industry involves masonry and the
manufacture of construciton equipment. They also
manufacture simple weapons. They have a huge export
business which fuels their construction efforts, including
construction materials, tools and equipment, and concrete
and its components. The town government pays well for
skilled and manual labour, actively employing architects,
miners, and experienced construction personnel. There is a
relatively large sect of Hillyers that both monitor and
participate in the development of construction materials
and techniques. Exemplars are also present to assist in
defensive actions, training, and theory. Enegal is a
less-frequent stop for the Southern Air Caravan.
The town and, in particular, its mayor are obsessed with
defense and fortification, solid functional architecture,
construction materials, and the repression of Ataxia on
the Hamshuru Peninsula. |
Freeport |
A primarily
fishing and lightly agrarian city on the southern tip of
the Hamshuru Peninsula. Semi-barracaded against the
corruptions and bandits of the Peninsula. Maintain limited
ship trade and very limited overland routes. Quietly,
almost desperately, independent; manufacturing their own
weapons, equipment, supplies. |
Gallos |
A moderately
sized town on a river that winds from the Red Mountains,
through the Ridgemaze, and out to the ocean. It is a
convenient trade stop between Kanduambet and the Mangelta
Union and has good river access to the resources of both
the ocean and the Ridgemaze. A stop for the Southern Air
Caravan. |
Gnotholon |
A crazy,
sprawling town built into and around a sheer mountain
face. Here, mad Ayan-Ganya plots to take over the world
with his army of mad followers. Everyone has a chosen role
to keep the society running and moving toward global
domination. Maintain production facilities capable of
manufacturing flintlocks and crude cartrige firing
muskets.
No
urban planning is practiced and those who wish to join the
Cragsquall society just move in and build or take a place
in society. Little policing is done by the Cragsquall army
past ensuring that no action is taken or planned against
itself or the Orimus. Power and social position is
generally seized by people through personal might or their
ability to form and organize powerful groups. Most
physically powerful types end up in the Cragsquall Army so
“bully” mentality is not always an issue. The sprawling
military town draws a strange mix of people. Those who are
running from or don’t fit into the social structure of
other towns often wind up in Gnotholon. Outlaws can
operate from there, providing they don’t take action
against the Cragsquall. Those with exceptional equipment
may find themselves conscripted or robbed. |
Harcosa |
A large,
bustling port city that thrives on trade, fishing, and
manufacturing that includes wire and machined parts.
Manufacturing facilities are industrial revolution era and
fairly extensive in size and capability. Harcosa is the
nominal capital of the Mangelta Union and a stop for the
Southern Air Caravan. |
Jebelladon |
Highly
corrupted, ravaged town in the hills near the Ataxial
manifestation on the Hamshuru Penninsula. Jebelladon is a
wild and dangerous place. Former farming and and light
mining community, trading partner of Enegal. Now full of
corruptions, which are accepted as normal citizens. There
is a draw to the place, as it provides shelter, a sense of
order and community, and a place to congregate and trade
for barbarians, bandits, and corruptions. There is no law
or government. Those who wish to build build what they
want to, where they want to. Those who wish to smash or
farm or craft do so where they want to, when they to.
Buildings, houses, and businesses tend to be barracaded
against random rampages. A lot of business is handled in
trade rather than for cash. It is a chaotic and often
dangerous place but a little can be turned into a lot if
one is tough and wise and innovative. There are few
average people in a town of danger, ruin, and opportunity. |
Kanduambet |
The town is
large and sprawling desert hot-spring oasis, somewhat
mysterious, and host to a diversity of residents from a
variety of cultural backgrounds. It is home to a variety
of farmers and traders and maintains a large central
market. The loose senatorial government actively
encourages trade and immigration. There is a large,
secretive population of Diarmiad worshipping the Ataxial
hills to the east. The Diarmiad are generally mistrusted
and hated, since they will occasionally tip over the edge
and mutate, running amok in town. There is a healthy
population of Kracies working from Kanduambet, feeding off
the corruption that takes place in the desert and
practicing their dark corruption and sacrifice rituals.
There are a fair number of “natural corruptions” wandering
the desert and hills around the town. |
Pavayar |
The village of
the Pavayar tribe located at the foot of Mount Pavayar.
The Pavayar are a native farming and hunting based tribe
who are wary of adopting more advanced technologies. While
they are not afraid of technology, it is generally
appraised by their Leader and outlawed if it is deemed a
danger to their traditional culture. The Pavayar have an
ongoing and occasionally stormy relationship with the
Ridgerunners who cross the Red Mountains to trade, raid,
or co-mingle with them. The Pavayar are wary of the
Ridgerunners but have forged close friendships with some
of them. They are exceptional fabric workers, hunters, and
calvary. They lead a simple lifestyle cnetered around
family and a lifelong leader chosen by Elders. Wandering
familial sub-tribes migrate around the village. |
Tindalon |
Tindalon is a
walled town formed around an ancient colonization site and
is the military hub of the Mangelta Union. It harbours an
ancient but functional fusion generator and small
production facilities. The high-survivabiity generator has
a reasonable supply of spare parts and is rated for a
lifespan of a thousand years or more with simple
maintenance. The facility includes processors that will
turn simple hydrogen into deuterium-tritium fuel and store
it for use. Tindalon has supplimentary power generation in
the form of a waterwheel and windmills. Their supply of
electricity is fairly regular, though fuel for the fusion
plant is on and off based on hydrogen supply which comes
primarily through trade with the Angels. Tindlon exports
energy to the rest of the union and runs scattered mining
operations in the Ridgemaze. It is also the base for
Mangelta military operations against the Ridgerunners and
Redpeak Pass. Mangeltan scientific studies and tax
collection are coordinated in Tindalon. It is a stop for
the Southern Air Caravan. It has a small but relatively
advanced manufacturing industry that builds hammer &
cartridge firearms, including automatic weapons. Machined
parts come from Harcosa, smokeless powder and gunpowder
are traded from Kanduambet. The walled town, or original
settlement, is relatively small and crowded. Disorganized
settlements and small farms sprall out around it.
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Redpeak
Pass |
Once a proud
fortified town controlling the strategic pass from the
Ridgemaze through the Red Mountains to the Highland
Valley, Redpeak pass is now largely abondoned and
partially in ruins. Redpeak has repeatedly changed hands
between Ayan-Ganya’s Cragsquall Army, the Mangelta Union,
the Ridgerunners, and, occasionally, the Pavayar and
Calamity Hill Exemplars. There are a few stout locals that
remain and rebuild the ruins when invaders aren’t tearing
them back down. Redpeak is generally a wild and dangerous
place. |
Rivulet |
Satellite
village of Calamity Hill. Rivulet evolved into a small
fishing-farming town with close trade and military ties to
Calamity Hill. Local trades people provide local supplies
and provide food for Calamity Hill in exchange for
technology and power. |
Simpori |
Simpori is a
tribally based town which maintains close ties with
Kanduambet but enjoys a significnatly different, wetter
culture. Simpori is one of the major trading and shipping
ports on Beredin, with frequent, aggressive trade missions
from Kanduambet, Freeport, and cities on Joryssa/Chejjna.
They have a strong beliefs in Atinthanostral magic, with a
highly developed mythology that combines spirituality and
Ataxia. Simpori is one of the few cities on Beredin with a
ready supply of trees and has a particularly good port
location and series of beaches. Simpori attracts sea
farers, Diarmiad, Kracies, and traders. It enjoys robust
Lorringil representation. Simpori maintains controls on
all trade throughput. Their standing army is essentially a
tribal police force enforcing trade, basic order, and
tribal law. Simpori maintains close ties with Kanduambet,
insisting that all overland trade come through
representatives there and relying on Kanduambet for
defense in the face of any serious military invasion. Most
powers leave them at peace for several reasons. The
triabal city would difficult to control due to their loose
existing structure and tightly held traditional values.
They are approachable only by sea, through heavy forest,
or down the single caravan route. In addition, their
independence allows the use of the port facilities by many
other citystates, who would stand up to defend them in
order to preclude their control by a less accomodating
force.
They export Ataxial trinkets, fish and shellfish, fruits,
wood and medicine. They are exceptional at ship repair and
maintain efficient dock facilities. They have developed
tribal medications that seem to be effective against
Attaxial corruption, based on shellfish, jungle berries,
local animal blood, seawater, local dirt, hair, etc. Their
ritually prepared medications boost the immune system,
nulify attaxia, and heal wounds. They have recipes for a
variety of narcotics, poisons, painkillers, and mood
alterers. They also export “pet monkeys” called rogi, or
“mini-kings”. |
Southpeak |
A
semi-industrialized town south of Redpeak Pass in the
rocky Ridgemaze. Trade extensively where they can, buying
up resources and crafting them into tradeable product.
Sprawling and individualistic. Loose government, the town
will often factionalize and different sections will trade
with outsiders unfriendly to each other. Rough and harsh.
Rivers run down from the Red Mountains. Lava springs are
used in smithing, producing a distinctively hard black
metal. Maintain crude strip mining outposts along the face
of the Red Mountains. |
Valley
Springs |
Predominantly
agrarian village to the north, Highland Valley side of
Redpeak. As Redpeak began to collapse, many citizens
settled in and around a cluster of hot, freshwater
springs. Much farming and centralized trade. Central town
with radiating farms. Conservative and sick of outsiders
but generally cautiously accepting. |
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