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Native
Life
Cudgel is a hard, rocky planet sparsely vegetated with
scrub and small trees. It features a variety of species
adapted to life in their Spartan environment.
Hookwing |
Large, predatory birds. They are the
top of the avian food-web. |
Ghan |
Big, slow, powerful mammals with a long, flat, toothy
snout. These omnivores are all claws and teeth but
generally dig through loose rock and dirt for roots,
bugs, and small critters. Not especially aggressive at a
distance, they defend their solitude aggressively when
challenged. |
Dhogi |
Mid-sized mammals that hunt in large packs. Tend to
coral and surround their prey. |
Shanoden |
Small to mid-sized mammals that live and hunt in
small packs. They are fast and ferocious with razor
sharp claws. |
Stingtail |
Small, fast lizards that generate a relatively
mild, natural nerve toxin. They live on a diet of bugs
and small Beraku and are consumed by larger predators
such as the Ghan and Hydratl. |
Hydratl |
Slow, lumbering, mid-sized lizards capable of short
bursts of speed. Their bite carries a strong bio-toxin.
Wolf sized, aggressive and territorial. They have an
effective natural camouflage that makes them difficult
to see at a distance. They eat pretty much anything in
their vicinity, including carrion, Stingtails and their
eggs, Beraku, and unwary wanderers. |
Rangar |
Large, fleet grazing mammals. Predominant food source
for the Shanoden and Dhogi. |
Beraku |
Fast, small, six-legged mammals that breed
aggressively and voraciously eat anything. A major
food-source. |
Ritati |
Mid-sized, slow vegetarian mammals. A major food
source for both native life and, farmed in herds, for
Cudgels galactic residents. |
Ith
Primitive, native nomads that live
and wander within one of several tribes. Not much interest has
been generated by the Ith until recently when several
anthropological studies have begun.
They are long, muscular, and loping with
pronounced shins and forearms. Dark skinned. Wide, flat, bald
head with a prominent forehead. Blonde, red, or brown hair in
natural tones forms a wild handlebar unibrow and shaggy
whiskery beard, shorter and trimmer on the chin but like hairy
fire leaping from their cheeks. Their eyes are set under a
heavy brow and are a violently bright yellow or orange with a
disconcerting triangular pupil.
The Ith are tribal beings which seem to be of low
intelligence. They have never given up their nomadic ways
mostly because they don't want to, although the lack of decent
building materials has always driven them to new locations.
There seem to be few conflicts between tribes, although it may
only appear this way because no one ever bothered to watch.
Their weapons tend to be simple and oriented toward hunting
rather than war. Their hunters and shamans are known to use a
variety of natural toxins and substances on their weapons.
Primarily nomadic, they spend most of their time wandering
the earth but will stop and form temporary villages for a
season or two if the tribe likes a certain spot. Tribes are
broken into a bunch of sub-tribes that wander and live
separately, merging or meeting occasionally. Professional
traders run between known locations of various tribes
exchanging goods. There are occasions when various groups
meet, whether one tribe unites or members of various tribes
congregate. They are creatures of the rocky plains and can
become virtually invisible at any reasonable distance when
they choose to be.
Plantlife
Like most worlds, Cudgel has an incredible diversity of
well-adapted plant life both banal and useful.
MMOG codicil: this is limited for now... there
will be better description and variety soon. Those with pharmaceutical/chemical
skills can refine these into injectors for use by characters.
They can supply stories about the local drug trade and how
some of the local military is hooked on local stimulants.
Bloodmoss |
A moss that is said to
gradually absorbs certain poisons from wounds, hasten
teh healing process, and prevent scarring of the wound.
Older types often prescribe it in tea form to prevent
"hurt" in relationships. |
Diaffany |
Increases concentration and
energy. A spice from tumours within the stalk of the
Diaffanid plant. The Diaffanid absorbs various salts
from the soil and , when it has too much salt and not
quite enough water, creates tumourous masses composed of
salts, proteins, and amino acids that make up Diaffany.
The more care taken in removing more tumour and less
stalk, the more concentrated the taste and effect of the
spice. |
Malthuric |
Strength, pain killer,
numbs mind, addictive. Controlled but used by local
military and bandits. Blackmarket. |
Sweetleaf |
Heal when ingested or
injected |
Tsyrin |
Mind expander, kills
dexterity, succulent |
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