Shuttle |
|
Fighter |
Small ships designed to take on small threats to
large ships like bombers and assault craft. |
Cargo Tug |
Designed to ferry cargo from space
elevators to freighters or stations. |
Interceptor |
Small ships designed to chase down and deliver
crippling blows to other small and mid-sized ships. |
Bomber or Gunship |
Small ships designed to destroy large ones or to
participate in the bombardment of enormous ships, stations, and
planets. |
Service Tug |
Designed to haul heavy cargos and
larger ships locally or between systems. |
Patrol Cutter |
Smaller, in-system vessels with the
firepower to maintain order under reasonable circumstances,
enforce trade and tariff regulations, and monitor local
traffic. |
Local Transport |
Small transport ship that can be used
to receive cargo from tugs or space elevators and haul them
in-system or through a worm-hole. |
Heavy tug |
All drive and Gravity Projector,
heavy tugs are designed to precisely manipulate the heaviest
loads. Predominantly for shipyards that build a lot of super
freighters, carriers, and dreadnaughts. |
Hoppers |
Automated or manned ships that hop through wormholes
to broadcast news and run update services for the Intellignet. |
Rescue cutters |
Modestly equipped light cruisers
designed to get into a dangerous area, retrieve and stabilize
endangered life, and get back out to safety. |
Small Freighter |
Small inter-stellar vessel designed
to run by a single captain or crew of only a few. Generally faster
and more manoeuvrable than larger freighters allowing them to
specialize in smaller, higher value cargo and "deep
donkey" runs. Can also be used as military tenders, running
specific supplies to and amongst fleets. |
Scouts |
Mapping and supported exploration,
light survey work |
Dropper |
Deliver and install the two sections of wormhole
generators. Long range, specialized scientific equipment. They are
most often hardened and durable, highly automated ships designed
for a minimum crew. |
Predator |
Small to mid-sized ships designed to avoid detection
and ambush other ships. |
Assault ship |
Ships designed around carrying the necessary
ordinance and troops to soften, take, and hold locations or ships.
Generally designed to work in groups. |
Local Liner |
Bulk passenger ships, often cramped
and intended for short, in-system runs. |
Command ship |
Often specialized in intelligence, sensing, and
communications. May be centralized command centers in occupied
systems. |
Arsenal |
Mid-sized ships designed to destroy on larger ones. |
Survey Ships |
Designed to allow the ship to perform
long-term scanning and analysis while remaining in-place in remote
locations. |
Cruiser |
Mid-sized ships designed to provide a cheap,
flexible military presence in a system. Often special platform design...
missile cruisers, troop cruisers, armed exploration cruisers, etc. The carrier-cruiser
is
particularly effective in its ability to outfit a variety of
specialized or generalized craft. |
Passenger Liner |
Mid-sized ships designed to carry
passengers in relative comfort from one system to another.
Designed to get the most people there relatively quickly. |
Luxury Liner |
Mid-sized ships designed to carry
fewer passengers from planet to an often scenic, deep space
location. All about comfort, with speed and manoeuvrability not
generally a big concern. |
Expedition ships |
Long-range, long-term exploration
ships. |
Medium Freighter |
Commercial class freighter designed
to haul substantial loads of a variety of cargos. |
Sanctuary ships |
Massive hospital/evacuation ships
designed for disaster-rescue missions and post-war cleanup.
Include extensive hospital and refugee facilities. |
Colony Ships |
Ships designed to carry a large
number of crew and supplies to a remote world and start or augment
a colony there. Their hull and equipment are often designed to be
disassembled to form part of the starting colony. |
Blockship |
Larger ships, heavy on the firepower but with
limited movement, transport, or self-sustention capability.
Designed as anti-planet and long-range weapons platforms for
blockades and security forces. |
Goliath |
Large to enormous ships designed to take on
many smaller craft simultaneously. Often paired with "big
gun" ships, like Arsenals and Battleships, to provide cover
against waves of nimble fighters. |
Battleship |
Enormous ships designed to be very flexible in
combat and switch roles when necessary. |
Super Liner |
Large luxury passenger liners
designed for serious, deep-space cruises. |
Carrier |
Enormous ships designed to carry a plethora of
smaller ships that do all the dirty work. |
Dreadnaught |
The biggest of battleships, designed to crush
opposing capitol ships, stations, and planets quickly. Extremely
expensive to build, crew, provision, and maintain. |
Large Freighter |
Commercial class freighter designed
to haul huge loads. |
Super Freighter |
Commercial class freighter designed
to haul enormous loads of bulk cargos that would economically
unfeasible in small quantities. |
|
|