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Personal Protection
The numbers indicate a "tech
level" corresponding to the History
section.
Body Armour |
1 |
Personal
protection from high tech fibers |
Combat Armour |
1 |
Personal
protection plus enhanced abilities, steppers, and
AutoDoc. (like current exoskeleton designs) |
Exoskeleton |
3 |
Like a
strap-on tank or bad-ass riding mower. (mini-mech) |
Personal Shell |
4 |
Gravity
shield generator |
NanoCamb |
5 |
Self-repairing
body armour. May include personal medical nanites. |
Refractive Stealth |
6 |
Twists light
around. Good against energy weapons, too. |
Trajector |
6 |
Energy
absorbing shield generator |
Materials
Some of the more common materials used in the construction of
Personal Protection garments. Since
late archaic times, most modern materials have relied
on NanoMatrix construction. Simply, the atomic bonds that hold
things together are formed by nanites. Nanoconstructors may be
designed which entice the formation of particular bonds
between particular molecules to create a natural or synthetic
material. Nanobinders remain in place and actually act as the
bonds between molecules which allows the combination of a wide
variety of substances with a wide variety of properties.
Titanium NanoMatrix |
|
Heavy metal-composite
plates that use a variety of titanium compounds to
achieve exceptional protective quality. In particular,
it uses the hardness of titanium carbides and the
remarkable self-cleaning properties of titanium dioxide.
Essentially, the Matrix binds titanium carbide molecules
with reaction accelerants and bio-flourescent molecules.
The base reaction between the UV and titanium dioxide
rapidly breaks down organics on the surface of the
armour, ensuring it is free from most common dirt,
diseases, and many chemical and bacteriological agents. |
Nanohide |
|
A thick, leathery hide of
nanites binding a wide variety of materials together.
While the protection provided by the base materials is
poor, the Nanohide has a thin layer of UFog that senses
incoming attacks and adapts the surface characteristics
of the hide to counter them. Nanohide is a light and
adaptable type of armour particularly suited to harsh
and variable environments and less intense combat
situations. By itself, it struggles to respond quickly
enough to beam weapons whose velocity is at or near the
speed of light. Advanced versions of Nanohide use input
from neural links to allow the wearer to adapt the suit
ahead of time by anticipating a certain type of attack. |
Ballistic Weave |
|
Fabric made of long-chain
molecules possessing many strong hydrogen-bond
cross-links. The materials in ballistic weaves tend to
form a net pattern that spreads impacts across a
significant surface area, preventing penetration and
slightly softening impact trauma. The polymers are
incredibly resistant to heat, impact, and piercing,
though the weaves are often used in conjunction with
hard plates that protect against impact. The weave is
not much heavier than many fabrics. |
Hardened Polymers |
|
Materials similar to
Ballistic Weaves are stuck together with a hardened
bonding agent, usually being moulded into shape at the
same time. The bonding agent adds significant hardness
to the composite, while the ballistic weave reinforces
the brittle bonding agent and helps distribute impact
trauma. A relatively light and effective
armour. |
Molyceramic Matrix |
|
A hard, moulded,
polymer/ceramic laminate. The alternating layers of
material are chosen to reinforce each others' ability to
withstand and endure heat and impacts and are formed on
a microscopic scale. |
Composite PolySteel |
|
An exceptionally hard,
moulded composite material combining steel, ceramics,
and polymers. The result is heavy but exceptionally
protecting. |
FabriSteel |
|
A soft, flowing fabric made
of carbon steel and polymers bound by an active
nanomatrix. The result is exceptionally tear-proof and
puncture-proof to the point that garments are generally
nano-assembled rather than tailored, since FabriSteel is
so resistive to being cut and sewn. While exceptionally
protective, FabriSteel runs out of possible cross-link
points after a few hundred molecular layers so it can
only be fabricated thinly. It lends itself well to
designs incorporating layers of itself or as a layer
over or under other armours. It can also be used to
design non-descript armour that passes for street
clothes. |
Phur |
|
A polymer NanoMatrix that
adapts well to both heat and cold. Through the chemical
properties of both the polymers and the binding nanites,
Phur adapts to trap body heat or become more breathable
as ambient temperature changes. Neighbouring molecules
will begin to co-react during temperature extremes,
inducing heat during periods of extended cold and
absorbing and dissipating heat during periods of
excessive temperature. Phur forms in long, parallel,
flexible polymer chains that resemble animal fur. It is
naturally a hideous, drab grey though it accepts most
dyes well. |
Crystee |
|
Crystee is a crystalline
substance biologically grown exclusively by the
Y'Hotha Alliance. A single layer is brittle but when
stacked in molecularly exclusive layers it becomes
extremely hard and durable, spreading impact from layer to
layer and across its surface. It is fairly reflective to
incoming energy weapons and, most importantly, will
conduct and dissipate an extremely high quantity of energy
throughout its own structure and between molecular layers,
gradually releasing the energy as heat. Crystee is used by
the Y'Hotha on scales from personal armour to starship
plating. |
Metaleather |
|
Metaleather uses a variety
of advanced polymers that combine strength and
flexibility, binding them together in an active
NanoMatrix. The result is a supple material resembling
leather but very much harder to pierce or cut. It can be
used to produce flexible armours by itself, it can be
used to reinforce the flexible spots where hard plates
join in other armours, or provide soft padding and
protection inside hardened armours. |
Nanocamb |
|
Some armours will
incorporate a NanoCambium, which is essentially a layer
of free range nanites whose only purpose in life is to
clean and repair their host armour. |
Biocamb or Ichor |
|
Known as Biocamb to the
Y'Hotha who grow it and colloquially as Ichor to those who
shoot at it, Biocamb is a biologically grown personal
armour with an incredible ability to absorb impacts and
blunt trauma force. It also rapidly regrows damage to
itself. It is actually a semi-liquid substance that
constantly flows and recombines itself within its own
structural constraints. Basically, it will maintain an
overall shape externally but internally its molecules are
constantly flowing. |
Plating |
|
A technique used in many
soft armours. Modern materials are incredibly resistant
to being cut and pierced but often leave their wearer
subject to impact trauma from the attack. To compensate,
solid plates are often added in pockets on flexible
armours to absorb the kinetic energy from such attacks.
The plates add to the weight and bulkiness of the
armour, though they are often easily replaceable to give
the user the choice of plates to best adapt to their
situation. |
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