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Personal Protection
The numbers indicate a "tech level" corresponding to the History section.
Body Armour 1 Personal protection from high tech fibers
Combat Armour 1 Personal protection plus enhanced abilities, steppers, and AutoDoc. (like current exoskeleton designs)
Exoskeleton 3 Like a strap-on tank or bad-ass riding mower. (mini-mech)
Personal Shell 4 Gravity shield generator
NanoCamb 5 Self-repairing body armour. May include personal medical nanites.
Refractive Stealth 6 Twists light around. Good against energy weapons, too.
Trajector 6 Energy absorbing shield generator

Materials
Some of the more common materials used in the construction of Personal Protection garments.
Since late archaic times, most modern materials have relied on NanoMatrix construction. Simply, the atomic bonds that hold things together are formed by nanites. Nanoconstructors may be designed which entice the formation of particular bonds between particular molecules to create a natural or synthetic material. Nanobinders remain in place and actually act as the bonds between molecules which allows the combination of a wide variety of substances with a wide variety of properties.
Titanium NanoMatrix   Heavy metal-composite plates that use a variety of titanium compounds to achieve exceptional protective quality. In particular, it uses the hardness of titanium carbides and the remarkable self-cleaning properties of titanium dioxide. Essentially, the Matrix binds titanium carbide molecules with reaction accelerants and bio-flourescent molecules. The base reaction between the UV and titanium dioxide rapidly breaks down organics on the surface of the armour, ensuring it is free from most common dirt, diseases, and many chemical and bacteriological agents.
Nanohide   A thick, leathery hide of nanites binding a wide variety of materials together. While the protection provided by the base materials is poor, the Nanohide has a thin layer of UFog that senses incoming attacks and adapts the surface characteristics of the hide to counter them. Nanohide is a light and adaptable type of armour particularly suited to harsh and variable environments and less intense combat situations. By itself, it struggles to respond quickly enough to beam weapons whose velocity is at or near the speed of light. Advanced versions of Nanohide use input from neural links to allow the wearer to adapt the suit ahead of time by anticipating a certain type of attack.
Ballistic Weave   Fabric made of long-chain molecules possessing many strong hydrogen-bond cross-links. The materials in ballistic weaves tend to form a net pattern that spreads impacts across a significant surface area, preventing penetration and slightly softening impact trauma. The polymers are incredibly resistant to heat, impact, and piercing, though the weaves are often used in conjunction with hard plates that protect against impact. The weave is not much heavier than many fabrics.
Hardened Polymers   Materials similar to Ballistic Weaves are stuck together with a hardened bonding agent, usually being moulded into shape at the same time. The bonding agent adds significant hardness to the composite, while the ballistic weave reinforces the brittle bonding agent and helps distribute impact trauma. A relatively light and effective armour.  
Molyceramic Matrix   A hard, moulded, polymer/ceramic laminate. The alternating layers of material are chosen to reinforce each others' ability to withstand and endure heat and impacts and are formed on a microscopic scale. 
Composite PolySteel   An exceptionally hard, moulded composite material combining steel, ceramics, and polymers. The result is heavy but exceptionally protecting. 
FabriSteel   A soft, flowing fabric made of carbon steel and polymers bound by an active nanomatrix. The result is exceptionally tear-proof and puncture-proof to the point that garments are generally nano-assembled rather than tailored, since FabriSteel is so resistive to being cut and sewn. While exceptionally protective, FabriSteel runs out of possible cross-link points after a few hundred molecular layers so it can only be fabricated thinly. It lends itself well to designs incorporating layers of itself or as a layer over or under other armours. It can also be used to design non-descript armour that passes for street clothes.
Phur   A polymer NanoMatrix that adapts well to both heat and cold. Through the chemical properties of both the polymers and the binding nanites, Phur adapts to trap body heat or become more breathable as ambient temperature changes. Neighbouring molecules will begin to co-react during temperature extremes, inducing heat during periods of extended cold and absorbing and dissipating heat during periods of excessive temperature. Phur forms in long, parallel, flexible polymer chains that resemble animal fur. It is naturally a hideous, drab grey though it accepts most dyes well. 
Crystee   Crystee is a crystalline substance biologically grown exclusively by the Y'Hotha Alliance. A single layer is brittle but when stacked in molecularly exclusive layers it becomes extremely hard and durable, spreading impact from layer to layer and across its surface. It is fairly reflective to incoming energy weapons and, most importantly, will conduct and dissipate an extremely high quantity of energy throughout its own structure and between molecular layers, gradually releasing the energy as heat. Crystee is used by the Y'Hotha on scales from personal armour to starship plating.
Metaleather   Metaleather uses a variety of advanced polymers that combine strength and flexibility, binding them together in an active NanoMatrix. The result is a supple material resembling leather but very much harder to pierce or cut. It can be used to produce flexible armours by itself, it can be used to reinforce the flexible spots where hard plates join in other armours, or provide soft padding and protection inside hardened armours. 
Nanocamb   Some armours will incorporate a NanoCambium, which is essentially a layer of free range nanites whose only purpose in life is to clean and repair their host armour. 
Biocamb or Ichor   Known as Biocamb to the Y'Hotha who grow it and colloquially as Ichor to those who shoot at it, Biocamb is a biologically grown personal armour with an incredible ability to absorb impacts and blunt trauma force. It also rapidly regrows damage to itself. It is actually a semi-liquid substance that constantly flows and recombines itself within its own structural constraints. Basically, it will maintain an overall shape externally but internally its molecules are constantly flowing.
Plating   A technique used in many soft armours. Modern materials are incredibly resistant to being cut and pierced but often leave their wearer subject to impact trauma from the attack. To compensate, solid plates are often added in pockets on flexible armours to absorb the kinetic energy from such attacks. The plates add to the weight and bulkiness of the armour, though they are often easily replaceable to give the user the choice of plates to best adapt to their situation.
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