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Power Systems
This general power systems page deals primarily with the systems which would be used to provide power to society on a day-to-day basis. Starship and vehicle power, while often generated by similar means, are dealt with in their own respective sections. 
Antimatter reactor
Antimatter is released to react with matter. Big energy results in the form of high-energy gamma rays which are harvested into heat and electricity. Antiparticles may be delivered to the generating station or produced by an on-site antimatter production facility. They are stored in a containment unit.

They vary in size from factory sized units that power several cities to smaller generator sized units.

Compost system Enormous cities generate enormous amounts of trash. Wise civilizations will generally have some sort of aggressive, highly advanced waste reclamation system. In the case of a composter, all the organic waste produced is gathered and exploited. Engineered bacteriological agents are used to convert waste products into reusable materials, electricity, heat, and exploitable gasses.

Even fully advanced compost systems are incapable of fuelling the entire city that produces them but they are capable of significantly offsetting the necessary energy and providing some very useful exploitable resources.

Fossil fuel More primitive civilizations rely on processing and burning the liquefied or gaseous remains of dead creatures. A dirty, filthy inefficient way to power things but sometimes necessary until a civilization matures.
Fuel cell
The fuel cell is a highly functional, high scalable source of energy. Basically, the fuel cell combines hydrogen and oxygen and produces electricity and either water or steam. The water can be reclaimed and easily split back into hydrogen and oxygen by hooking up the fuel cell to an external energy source, or can be used, worst-case, to bring life to local flora. In systems that produce steam, it can itself be harvested and used to drive turbines as a secondary source of electricity. 

Because fuel cells generate primarily DC power which does not travel distances well, they tend to be employed locally. Depending on size, they make excellent power sources for personal electronics, for vehicles, and as generators for homes, factories, offices, and city blocks. The fuel cell works constantly and is never "shut off". Most systems with wide-spread fuel cell use have facilities to plug individual fuel cells into the public power grid where they will deposit their energy when not powering their primary devices.
Fusion Reactor
Nuclei of atoms are fused together in an endothermic reaction. The energy of the fusion reaction is harvested by a Concipital Trajector Field, which converts the heat and molecular kinetics from the reaction into DC electricity.

The DC power is converted to AC and transmitted through the local power grid.


Fusion reactors are a relatively primitive source of energy but still fairly common, even on advanced worlds. They remain a safe, simple, and efficient source of power from plentiful fuel sources.
Hydroelectric Naturally flowing water in the form of a river or tides are used to turn propellers and generate electricity. This is non-portable power that is generally used to power cities.
Particle Furnace The particle furnace uses rotated particles as fuel, using quantum fields to control the release of energy from their Blind dimension and harnessing the resulting dirty energy with a Concipital Trajector Field to create heat and electricity.

Rotated particles see fairly common use in handheld weapons but are not suitable for similarly sized power sources. Large, delicate quantum field generators are needed to control their reversion to the Tangible state in a manner that is safe and controlled enough to produce harnessable power. This and the need for storing large quantities of potentially dangerous rotated particles limits their use to large reactor-type installations suitable for powering starships and cities.

Singularity generator "Small", artificially created black holes. They spit off a number of interesting and useful particles, including matter/antimatter pairs, as well as a certain amount of heat. The smaller the singularity, the more energy it releases. They need to be fed matter or they become unstable and explode in a a burst of intense radiation. While they are tiny and provide a large amount of energy for a long time, the equipment used to contain the singularity and harvest its products is enormous. This is another product suitable only for starships and cities.
Solar Passive energies emitted by suns can be harvested with solar panels of varying sizes. Solar films can be used to make or coat anything from clothing to vehicle finish to roofing materials. Many common articles of clothing are made of solar film and include microcells and power jacks for small personal electronics. The limited power that solar energy can harvest leads to its use for personal electronics and for supplementing the power supply to cities and individual facilities.
Wind farms Wind is used drive propellers and generate electricity. This is non-portable power that is generally used to power cities.
Wireless Power Small, low power technology like neuralinks and other communication equipment often run off "wireless power", or "environmental power". Equipment is designed to include nano-generators, which generate power by harmonically resonating with common local broadcasts like radio or microwaves. What is essentially background noise fuels the majority of daily, low power devices. 

Distribution
Major power systems generally involve an enormous centralized generating station of one sort or another, whose energy is distributed in the form of AC electricity through a copper wire network for use elsewhere.  At the point of use, the AC power is reduced to safe voltage levels by transformers. Individual electronics then often convert the AC electricity to DC electricity, or use the AC electricity to charge batteries which are used to power devices.