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Drives
The numbers indicate a "tech level" corresponding to the History section.

Modern Drives
Grav drive 1 Probably the most common maneuvering system in the universe. Small, intense, graduated gravity fields are generated to push and pull against control surfaces on the hulls of ships. Acceleration is generally limited only by the structural stability of the hull and control surfaces and the strength of gravity field the generators can create. Complimentary environmental generators usually provide gravity to the ship and compensate for the stresses applied to the crew, cargo, and structure of the ship during acceleration and deceleration.
Warp drive
Skip Drive
Tunnel Warp
Wave Ryder

3 While no massive object can accelerate past the speed of light, the "space time continuum" itself, having no mass, can. The Skip Drive essentially isolates a chunk of space around a starship and imposes upon it a controlled, quantum-tunneling effect. The ship, and anything within the functional space of the warp field, is essentially transported forward a short distance. By repeating the tiny jumps in rapid secession, a ship can be carried through space at incredible speeds. In essence, it's not unlike a ship riding on a wave that is already traveling through the water rather than using engines to push through it. The precise destination for individual jumps is subject to uncertainty principles, the deviation being greater in longer microjumps. 
String Drive 
Slider Drive
Black Box
5 The string-drive takes advantage of the universe's 13-dimensional nature. The detailed mechanics of the drive are closely guarded by manufacturers but it essentially uses large quantities of rotated particles and a carefully modulated quantum field to coax a starship to travel through the Manifold dimensions in addition to the Tangible.

The string drive is huge, expensive, very high-tech and requires a long stationary prep time, ranging from minutes to hours, prior to travel. It consumes enormous quantities of rotated particles and is thus expensive and strictly for the high tech consumer. This technology is good for traveling interstellar distances quickly but is functionally useless in-system.

Wormhole Key Generator 6 Probably the most complex but speediest form of transportation currently available.  Holes are punched in the fabric of space and a properly equipped ship can skim along the surface of a tunnel between them. A wormhole generator is fabricated, comprised of two identical components, and is dropped at each end of the "tunnel". The two components must be dropped, calibrated, and synchronized by an incredibly specialized ship and both components need to be dropped by the same ship. Ships wishing to use the wormhole then need a wormhole key, which is comprised of a specialized set of hardware and software that feeds a battery of 13-dimensional information about the characteristics of the generators and the wormhole itself.


Historic Drives
Antimatter jet 0 This is a primitive technology. An antimatter reactor either expels a stream of high-energy particles from the reaction (which provides low thrust but is relatively efficient in terms of the amount of fuel to be carried) or ignites hydrogen in a jet-like stream (which has higher thrust but requires a large supply of hydrogen).
Antimatter ram 0 A primitive technology. An antimatter reactor fires anti-electrons at fusion-doped pellets. The resulting fusion explosions physically drive the ship forward.
Ion drive 0 This is a primitive technology. It can still be seen occasionally in the ships of developing nations, unmanned probes, ancient colony ships, and as third prize at high school science fairs. The Ion Drive ionizes atoms and expels them in a jet using an electric field. Acceleration and deceleration are painfully slow.