Located in the Farrago,
Pandarus is a fairly cold but stable world with a variety of
sub-climates on several major continents and island chains.
Pandarans are a small,
snouted, humanoid race covered in fine black polymer scales. They
typically stand around 4 feet tall. They have long, thin, muscular legs
that are naturally bent forward at rest and proportionally long and
They are shifty, swift, strong, and precise. They are neither
exceptionally smart nor creative. Pandarans are generally uninspired,
inefficient team players but decent manual labourers and fighters, when
given proper direction and training.
The Pandarans technological evolution was slowed by constant
squabbles among local governments. They had developed to about a “20th
century” tech level when they were invaded and conquered by the
Makkuth. Their civilization to that point consisted largely of tribal
squabbles and wars between countries and clans. Each tribe
maintained its own governmental structure and land holdings shifted
constantly through conflict. No single racial government ever developed
while the Panadarans maintained their independence.
They are perceived within the other civilizations of the
Farrago to be the perfectly evolved primitive, enslaved workers and
assemblers. Makkuth Sulies on
Pandarus are minor ones and generally not
representative of houses in favour or power. The planet’s cities are
controlled and work-centric, while the country is mostly work farms and
Due to a recessive mutation gene, around 1 in 5000 will be an
atypically sized Champion, either significantly larger (on the order of
6 to 7 feet) or smaller (on the order of 2 to 3 feet). In very rare
cases, a full-blown and completely unpredictable mutation will occur.
Their traditional, primitive culture extolled these Champions as tribal
leaders sent by the gods.
They have ancient racial legends that their race will be in
constant conflict, regaled by internal and external forces. Their
legends speak of relegation to slavery and servitude but go on to say
that, in each case, a Champion will set them free. Different tribes
prophesize a different Champion, large or small or full-blown mutant.
They worship ancient, gnarled gods that walked the stars and brought
destruction wherever they went. The legends say that the Putrid Gods
were the ones that brought them Champion Gene and the ones that gave the
Pandarans their scales, trading their old beauty and purity for
salvation and protection.
The Pandarans are essentially fearless fighters, more from lack of
concern for their own welfare than an inspired desire to fight and win.
Alone, they are energetic but disorganized. They accept immediate
direction fairly well and can be trained in simple tactics and